Solution Manual For Lean Production for Competitive Advantage, 1th Edition
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INSTRUCTORS MANUAL FOR
Lean Production for
Competitive Advantage:
A Comprehensive Guide to
Lean Methodologies and
Management Practices
by
John Nicholas
SOLUTIONS MANUAL FOR
Lean Production for
Competitive Advantage:
A Comprehensive Guide to
Lean Methodologies and
Management Practices
by
John Nicholas
TABLE OF CONTENTS
Preface
Suggestions for Using Book
Course Emphasis
Case Studies and Videos
Classroom Simulations
Cellular Manufacturing
Pull Production
End-of-Chapter Questions and Problems:
Level of Difficulty and Suggestions
Chapter 1. Race without a Finish Line
Answers to Questions
Chapter 2. Fundamentals of Continuous Improvement
Answers to Questions
Solutions to Problems
Chapter 3. Value Added and Waste Elimination
Answers to Questions
Solutions to Problems
Chapter 4. Customer Focused Quality
Answers to Questions
Chapter 5. Small Lot Production
Answers to Questions
Solutions to Problems
Chapter 6. Setup-Time Reduction
Answers to Questions
Solutions to Problems
Chapter 7. Maintaining and Improving Equipment
Answers to Questions
Solutions to Problems
Chapter 8. Pull Production Systems
Answers to Questions
Solutions to Problems
Chapter 9. Focused Factories and Group Technology
Answers to Questions
Solutions to Problems
Chapter 10. Workcells and Cellular Manufacturing
Answers to Questions
Solutions to Problems
Chapter 11. Standard Operations
Answers to Questions
Solutions to Problems
Chapter 12. Quality at the Source and Mistake-Proofing
Answers to Questions
Solutions to Problems
Chapter 13. Uniform Flow and Mixed-Model Scheduling
Answers to Questions
Solutions to Problems
Chapter 14. Synchronizing and Balancing the Process
Answers to Questions
Solutions to Problems
Chapter 15. Planning and Control in Pull Production
Answers to Questions
Solutions to Problems
Chapter 16 Lean Production in the Supply Chain
Answers to Questions
Solutions to Problems
PREFACE
This instructorโs manual is intended to accompany Lean Production for Competitive
Advantage: A Comprehensive Guide to Lean Methodologies and Management Practices.
The first sections contain suggestions for using the book, information about outside
material for teaching from it, two suggested classroom simulations for demonstrating
principles of cellular manufacturing and pull production, respectively, and comments
about the end-of chapter questions and problems. The remainder of the manual gives
answers and solutions to the end-of-chapter questions and problems.
Several people assisted in the preparation of this, manual. Sosamma Mammen and Boris
Pjanic helped prepare answers to questions and solutions to problems for many of the
chapters, Justine Woen checked solutions and answers, Birgit Dahlberg helped with proof
reading, and Elaine Strnad assisted with typing. I am grateful to all of them. I reviewed
and edited everything and prepared the final copy, so I accept responsibility for mistakes
and inaccuracies.
John Nicholas
SUGGESTIONS FOR USING BOOK
The author has used Lean Production for Competitive Advantage: A Comprehensive
Guide to Lean Methodologies and Management Practices as the text for a one-term
course in production management for MBA students majoring in operations.
The text is intended for a โsecond-levelโ course and assumes that students have
completed an introductory course in operations management. The usual audience will be
students majoring in operations management, industrial engineering, or manufacturing
engineering, although I have had students with background in practically everythingโ
nursing, marketing, advertising, bilogy, computer science, etc.
Course Emphasis
The breadth and depth of topics covered in the book is extensive, and ordinarily it will be
not possible to treat all topics equally in a single course. I require students in my course
to read all chapters, though my lectures and homework emphasize the following:
Chapter
1
Part I
2
3
4
Part II
5
6
7
8
9
10
11
12
Part III
13
14
15
16
Greater
emphasis
X
Lessor
emphasis
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
Part I of the book covers introductory material for continuous improvement, value-added
emphasis, and quality management. This is foundation material for the rest of the book.
Chapter 4 gives an overview of quality management concepts, including SPC. In the
interest of saving time, portions of this chapter can be skimmed.
Part II covers lean-production concepts at a level beyond that offered in introductory
courses. For a course emphasizing JIT and lean production, it provides the core material.
Part III covers lean production systems. Like Part II, these chapters provide core material
for a course in lean production , although unless time permits portions of these chapters
can de selectively skimmed or skipped at the instructorโs discretion. The exception is
Chapter 16; this addresses supplier partnerships, a core element in lean production and a
topic that should not be skimmed or skipped.
Case Studies and Videos
In addition to assigning questions and problems from the text, I also show video in class
and assign case studies for homework and class discussion. Three excellent resources for
course material are the Harvard Case Study series, the Association for Manufacturing
Excellence (AME) video series, and the Society for Manufacturing Engineers (SME)
video series
Following are materials I have used in class and (in parentheses) the corresponding topics
and chapters from the book. Some of this material might seem dated, but the concepts
are timeless and, unfortunately, I have not found anything better in recent years. If you
have been using newer and perhaps better course materials, please tell me about them
and I will share them. Hereโs the material I have been using:
AME video: โOn the Road to Manufacturing Excellenceโ (Introduction to lean and
concepts such as benchmarking, concurrent engineering, DFMA, supplier partnerships,
and employee involvement โ Chapters 1- 4, 12, and 16).
Harvard Case Study 9-686-045, EG & G Sealol (A), 1987 (Focused factories and
workcells โ Chapters 9 and 10).
Harvard Case Study 9-684-026, Consolidated Transformer Company (A), 1983. (SPC,
quality policy, and problems of implementing SPC โ Chapter 4).
AME Video: โWeโre Getting Closer.โ (Employee, customer, and supplier involvement
โ Chapter 2, 3, and 16)
SME Video: Value Stream Mapping (Chapter 2)
Johnson Controls, Inc. /Pikeville Tennessee case, and Harley Davidson Motor Company
case (concepts and tools of lean production โ Chapter 3 and Part II.). These two cases are
in Managing Productivity and Change by Robert Bell and John Burnham (Cincinnati,
OH: South-Western Publishing). This book has many short (but good) case studies and
case stories about lean production, however it is currently out-of-print. The authors are at
Tennessee Technological University.
As mentioned, another good resource for videotapes is the Society for Manufacturing
Engineers (SME). For almost every chapter in this book, there is an SME video on an
identical or related topic. For example, SME video topics include DFM, simultaneous
(concurrent) engineering, pokayoke, activity-based costing, setup reduction, small-lot
production for JIT, managing teams, agile production, TPM, manufacturing workcells,
layout for JIT, customer-focused quality, and implementing lean and TQM. For
information about SME videos, write to: Society for Manufacturing Engineers, One
SME drive, P.O. Box 930, Dearborn, MI, 48121-0930.
CLASSROOM SIMULATIONS
Cellular Manufacturing Simulation
This simulation demonstrates how cycle time is computed under different circumstances:
1) one operator in an assembly cell, 2) one operator in an assembly cell who must wait on
an automatic machine, 3) two operators, each in a subcell; and 4) two operators, each in a
subcell and where one must wait on an automatic machine.
Materials Required
โข Childโs building materials such as Legos, Kโnex, etc. This simulation explained
below uses Legos.
โข 18 plastic or Styrofoam drinking cups
โข Cards to mark the location of the โinโ box, the โoutโ box, two holding areas, and six
workstations and number of pieces to be added to the product at each station.
โข Two time-keeping devices (watch, clock, cell phone, etc.) that show seconds.
Six or Seven Students Participate in the Simulation
โข Two students will be cell operators and assemble the product
โข One or two students will serve as suppliers to tear down products and fill parts cups
(explained below)
โข One student will double as both the customer and material handler, taking finished
products from the โoutโ box, delivering them to the supplier, and returning to the cell
with full cups of parts.
โข One student will be the โtimer.โ This student must have watch or other time-keeping
device showing seconds.
โข One student will pretend to be an automatic machine (this student also must have a
time-keeping device showing seconds).
The cell is arranged into a U-shape with six workstations and an โinโ box at one end and
an โoutโ box at the other. Located at each workstation are two cups, each with the exact
number and kind of parts to be added to the product at the station. Also at each station is
a โmodelโ to remind the student where the parts should be added to the product and what
the product will look like upon completing tasks at the station. Figure 1 shows the
arrangement of stations. In the simulation the workstations can be located on two tables,
with the operators walking in between.
Figure 1
Figures 2 and 3 show photos of the parts to be added and the productโs appearance after
adding parts at the stations. (This is only a suggestion.) Note, Figures 2 and 3 include
holding areas, which are not needed for Simulation A and B.
Located nearby the cell (not shown in Figures 1-3) should be one or two students who
serve as the parts suppliers. Products that are taken from the out box are handed to them;
the students tear the products down into pieces, and put the pieces into the parts cups.
This process of tearing products is necessary to โrecycleโ parts and ensure enough parts
for all the simulations.
At the supplier location are six empty cups and six cups containing the appropriate
numbers and kinds of parts. The latter cups are not to be used; they are to serve as
guides, showing the exact number and kinds of parts that should go into the other six
cups that will be delivered to the cell. Full cups delivered to the cell are replaced with
empty cups coming from the cell. The โmaterial handlerโ who doubles as the โcustomerโ
takes completed products from the out box, gives them to the suppliers, and returns to the
cell with full parts cups. Throughout each simulation the role of the handler is to take
products from the out box and to replenish parts to the in box and the cellโs six
workstations.
Figure 2
Figure 3
Workcell Simulation A. Computing Cycle Time with One Worker
One student serves as the cell operator and walks around the cell and builds the product.
The student takes a product from the in box, adds pieces at each of the six stations, and
puts the completed product in the out box. He then goes to the in box, takes another
product and repeats the cycle. As described above, another student (the customer/
material handler) takes the completed product from the out box, gives it to the supplier,
and delivers full cups of parts from the supplier to the appropriate stations in the cell.
Another student, the โtimer,โ sits near the out box and keeps track of time. The timer
determines the time when the simulation should begin, says โgo,โ then notes the time
whenever the operator puts a completed product in the outbox. The simulation should
run long enough for the operator to complete at least four finished products. The cycle
time of the cell is the time between when finished products are put in the out box. Ignore
the time for the first product and compute the average of the time for the remaining
products.
Following is recommendation for the number of parts to be added at each station:
Station 1
Station 2
Station 3
Station 4
Station 5
Station 6
2 parts
2 parts
4 parts
4 parts
4 parts
2 parts
Workcell Simulation B. Computing Cycle Time with One Worker and an
Automatic Machine
This simulation is identical to the first but shows what happens when an automatic
machine is inserted in the process, and when the cycle time of the machine exceeds the
operatorโs total walk time and task time. A student pretending to be the machine sits at
station 3. The operator does everything he did in the first simulation, except upon
completing the assembly task at station 3 he hands the product to the โmachine,โ then
takes the product the machine previously held and continues with the assembly tasks at
the other stations. (Note, in the first go-round, the machine will not be holding a product
for the operator to take; for this one instance, the operator should make two products, one
to take to the next station, the other to give to the machine.)
Upon being handed the product, the โmachineโ is โturned on.โ The student playing the
machine notes the time on his watch. Assume the machine must run for 90 seconds.
This means the machine will not โgive upโ the product it is holding until 90 seconds have
elapsed. (The time does not have to be 90 seconds; it must, however, be somewhat
longer than the cycle time computed in the first simulation, above. The purpose of
Simulation B is to show that if the machine cycle time is long enough, it, not the operator
cycle time from Simulation A, determines the cell cycle time.). The next time the
operator arrives at the machine, the operator will have to wait until the machine is
finished before he can take the product from the machine, give the machine another
product, and move on the next station.
As before, the timer keeps track of each time a completed product is put in the out box.
As before, the customer/handler takes products from the out box, gives them to the
supplier, and returns with parts for the cellโs in box and six assembly stations.
Again, the simulation should run long enough for the operator to complete at least four
finished products. The cycle time of the cell is the time between when finished products
are put in the out box. Ignore the time for the first product and compute the average of
the time for the remaining products.
Workcell Simulation C. Computing Cycle Time with Two Subcells
The six workstations are divided between two subcells with two holding areas between
them as shown in Figure 1c and 1d, and Figures 2 and 3. Two students serve as
operators, one for each subcell. Shown in Figure 1c and 1d, operator 2 picks up a
product at the in box, adds parts at stations 1 and 2, then puts the product into holding
area a. He then goes to holding area b, takes the product from there, adds parts at
station 6, puts the finished product in the out box, and goes to the inbox and repeats.
When operator 1 arrives at holding area a, he takes a product from there, adds pieces at
stations 3-5, then puts the product in holding area b. If ever an operator arrives at a
holding area that is empty, he must wait until the other operator deposits a product there.
The students acting as timer, customer/material handler, and supplier perform as before.
Again, the simulation should run long enough for the operator to complete at least four
finished products. The cycle time of the cell is the time between when finished products
are put in the out box. Ignore the time for the first product and compute the average time
for the remaining products.
Note: the assembly tasks in the workcells should be โriggedโ so that operator 1 will take
much longer than operator 2. In the recommendation above, operator 2 adds a total of 6
parts to the products, operator 1 adds a total of 12. As a result, every time operator 2
arrives at holding area he will have to wait for operator 1. Thus, the times when a
finished product are put in the out box and, hence, the cell cycle time are determined by
operator 1.
Workcell Simulation D. Computing Cycle Time with Subcells and an Automatic
Machine
In this simulation everything is the same as in Simulation C except that located at station
3 is an automatic machine, which performs the same way as in simulation B. Thus, a
student pretending to be the machine should sit at that station and, as in Simulation B,
every time the operator hands him a product, must hold it for 90 seconds before giving it
up the next time the operator comes around. Since the machine time takes longer than
the cycle time as computed in simulation C the cycle time of the cell will be determined
by the machine, which takes longer than the task and walk time of either operator 1 or 2.
Discussion
All the simulations should be followed with discussions about the results, lessons learned,
and how the workstations, tasks, or number of workers might be altered or reconfigured
to modify the cycle time.
Pull Production Simulation
This simulation demonstrates the pull production process and the ability of the process to
respond to demand depending on buffer size and process cycle time.
Materials Required
โข Childโs building materials such as Legos, Kโnex, etc. This simulation explained
below uses Kโnex.
โข 20 plastic or Styrofoam drinking cups
โข Timing device (clock, watch, etc)
Six or Seven Students Participate in the Simulation
โข Four students will be line operators and assemble the product
โข One or two students will serve as suppliers to tear down products and fill parts cups
(explained below)
โข One student will double as the customer and material handler, taking finished
products from the โoutโ box, delivering them to the supplier, and returning to the cell
with full cups of parts.
โข One student to serve as timer in Pull Simulation C.
The process consists of four stages (workstations) arranged in a line. In between each
pair of workstations and at the end of the line is a buffer. Located at each workstation
are two cups, each with the exact number and kind of parts to be added to the product at
that station. Also at the station is a โmodelโ to remind the student where the parts should
be added to the product and what the product will look like upon completing tasks at the
station. Figure 4 shows the arrangement of stations and locations of WIP and finished
goods (FG) buffers. Figures 5 and 6 show the actual Kโnex pieces and WIP items (โTo
Customerโ is the finished goods buffer).
Figure 4
Figure 5.
Figure 6
Located near the line are one or two students who serve as the parts supplier. As in the
workcell simulations, products taken from the FG (finished goods or To Customer) buffer
are handed to these students, who tear them down into pieces and put the pieces into the
parts cups. The process of tearing products is necessary to โrecycleโ parts and ensure
enough parts for all the simulations.
At the supplier location are four empty cups and four cups containing the appropriate
numbers and kinds of parts. The latter cups are not to be used; they are to serve as
guides, showing the exact number and kinds of parts that should go into the six cups that
will be delivered to the cell. A โmaterial handlerโ who doubles as the โcustomerโ takes
completed products from the FG buffer, gives them to the supplier, and returns to the line
with full parts cups. Throughout each simulation the role of the handler is to replenish
parts in the parts cups at the lineโs four workstations.
In the suggested simulation, the buffer size is two; thus, in between each pair of
workstations are two units of WIP (partially completed products), at the FG buffer are
two fully-completed products, and at every workstation are two cups of parts.
Whenever the buffer anywhere drops to one unit or one cup, that signals the need to
replenish the buffer or cup. This is represented in Figure 7.
Figure 7.
Pull Simulation A: Demonstrating the Pull Production Process
The simulation begins by the customer/material handler taking one of the finished
products from the FG buffer. The FG buffer then has only one unit, which signals
workstation 4 to replenish it. The operator at workstation 4 takes one unit from the WIP
buffer to his right (assume operators are facing toward the suppliers in Figure 7) and
parts from one of the part cups to replenish the FG buffer. Since the WIP buffer then has
only one unit, that signals workstation 3 to replenish it. The operator at workstation 3
takes one unit from the buffer to his right and parts from one of the part cups to replenish
the buffer to his left. The process is the same for workstations 2 and 1. Every
workstation replenishes the missing unit from the WIP buffer.
Whenever the number of full parts cups (RM buffer) drops to one, that signals the
material handler to replenish it with a full cup from the supplier. (As described, the
students who serve as the suppliers are filling cups with parts from torn down products
delivered by the material handler.)
Pull Simulation B: Demonstrating Limitations of Pull Production Imposed by
Buffer Size
The purpose of this simulation is to show that demand in the pull production process
must be somewhat uniform, and that the ability of the system to respond to small demand
variations is limited by the buffer size.
This simulation begins by the material handler taking two of the finished products from
the FG buffer. Since the FG buffer is then zero, that signals workstation 4 to replenish
two units. The operator at workstation 4 takes two unit from the WIP buffer to his right
(again, assume operators are facing toward the suppliers in Figure 5) and parts from both
parts cups to replenish the FG buffer. The WIP buffer on the right then has zero units,
which signals workstation 3 to replenish it. The operator at workstation 3 takes two unit
from the buffer to his right and parts from both parts cups to replenish the buffer to his
left. The process is the same for workstations 2 and 1. Every workstation replenishes
the two missing units from the buffer.
Meantime, the material handler is busy replenishing two parts cups at every workstation
and the suppliers are busy filling the cups.
Because the entire system has two units of buffer, it is able in short time to respond to the
increased demand of two units.
For another simulation, suppose demand increases to three units. As the simulation
demonstrates, the whole system then gets bogged down. Only two units are available at
FG, which means the customer has to wait for the third. As soon as the additional unit
arrives at FG, it is immediately taken by the customer. Since the FG buffer is now down
to zero again, that signals workstation 4 to replenish it with two more units. The same
thing occurs upstream at all the workstations and at the suppliers. The entire process
takes awhile to get caught up.
Pull Simulation C: Pull Production and Cycle Time
For this simulation select a student to time the process. The student must have a watch or
other time-keeping device showing seconds. Before starting the simulation, measure the
length of time it takes for each operator to perform the assembly tasks. Suppose the time
of the slowest operator is 30 seconds. This says that the cycle time of the process is 30
seconds/unit and that the average demand rate for the process should not exceed two units
per minutes (30 seconds per unit).
The simulation starts when the timer says โgo.โ At this time the customer/ material
handler withdraws a product from the FG buffer. About 28 seconds later the timer tells
the material handler to withdraw another unit from the FG buffer. About 35 seconds later
the timer tell the customer to withdrawn another unit. The same happens after another
29, 34, 32, 29, etc. seconds. The simulation should show that long as the withdrawal
interval, the takt time (30 sec/unit), for the average demand does not exceed the cycle
time of the process, the process can easily meet demand.
The simulation is now repeated, beginning when the timer says โgo.โ But this time the
timer instructs the material handler to withdraw a unit from FG buffer after 20, 22, 24,
19, etc. seconds to illustrate what happens when the takt time is less than the cycle time.
As the simulation will show, the process falls behind and is never able to catch up with
demand.
Pull Simulation D: Pull Production with Process Steps Located Far Apart
As another variation, workstation 1 through 4 can be located in various positions
throughout the room. The purpose of this simulation is to show that the pull production
process also works when stations of the process are not located near each other. Note,
however, that if the stations are located far enough away, then the buffer sizes between
station and at stations might have to be increased and/or the cycle time of the process
must be decrease, depending on the demand rate..
Discussion
All the simulations should be followed with discussions about the results, lessons learned,
and how the process tasks, buffers, etc., might be modified to accommodate changes in
takt time.
End-of-Chapter Questions and Problems: Level of Difficulty
Most end-of-chapter questions and problems can be easily answered by reading the chapter and
working through the example problems. Some of the questions and problems, however, are
more challenging and require conceptualization, literature research, personal experience, or
consideration of specific applications not discussed in the book. These questions and problems
are denoted in the answers below with an asterisk (*).
Instructors should consider using some of these more-difficult questions and problems as part of
the lecture material. The answers provided will allow the instructor to discuss problems,
concepts, issues, and applications that go beyond the book.
Some of these more-difficult questions and problems can be used to illustrate and expand upon
topics covered in the book, and some can be used to suggest topics and analysis methods not
covered in the book.
Chapter 1
Race without a Finish Line
Answers to Questions
1. Competitive advantage is achieved through lower production cost, higher quality, faster
delivery, and increased production agility. Lower production cost results in lower prices or
higher profit margins, or both. Higher quality means consistently being able to meet or exceed
customer requirements. Faster delivery means products are delivered within promised due
dates and in less time than competitor’s products. Agility means the ability to rapidly adjust
production capabilities to meet shifting market demand and changing consumer preferences.
2. Delivery time is the time required to deliver a product or service to a customer; it is the time
to fill a customer order. Time to market is the time required to develop a product from concept
and to launch it into the marketplace for the first time.
3. Lean Production relies on continuous efforts at elimination of waste as the principle means
to continuously improve the cost, quality, lead time, and agility of processes.
4. The production pipeline represents the flow of materials through a company from start to
finish. The goal of lean production is to maximize quality and minimize the cost and
throughput flow time of materials in the pipeline.
5. Lean organizations focus on eliminating waste, continuously improving products and
processes, and fulfilling and exceeding customer requirements. In lean organizations
improvement is a never-ending process that involves every employee in suggestions and
implementing improvements. Lean production uses inventory reduction as a method for
identifying sources of waste, costs, and inefficiency.
6. Craft production relies on high-level manual skills, workmanship, experience, and hand
tools to produce products one by one. Craft of production was dominant in the 19th century
and earlier.
7. In mass production, interchangeable parts are assembled by workers located at various
stations along a moving assembly line. Each worker performs only one or a few tasks, and the
work rate is paced by the speed of the line. Everything necessary to support the effort of the
line workers (machine maintenance and setup, quality control, material replenishment, etc.) is
handled by specialists.
8. Henry Ford narrowed and specialized the tasks of each worker as a way to increase
efficiency. Initially, workers assembled an entire car at one location; then workers were given
more specialized tasks, and each worker walked from car to car, performing only a few tasks on
each. Ford then switched to a moving assembly line to eliminate time wasted by workers
walking and slower workers holding up faster workers. The combination of the moving line,
specialized workers, and interchangeable parts later became known as Fordโs mass production
system.
9. Eiji Toyoda considered the Ford production system unworkable in Japan. The Japanese
market was tiny and demanded a wide range of cars. Therefore, Toyoda wanted to make a
variety of cars in one plant, whereas in US plants only one type of car could be produced. Also,
Toyoda did not have the capital to spend on high-speed, specialized equipment as was common
in US plants. He also realized that he could not treat workers the way they were treated in the
US because company unions were very strong in Japan. Also, traditionally, Japanese workers
had higher-level skills and were given greater responsibility for decision-making than their US
counterparts. Because of these constraints, Toyoda and Taiichi Ohno had to develop a system
that could produce a greater variety of products and make better use of equipment and shop-floor
labor skills, and do it in a much less wasteful manner than the Ford system.
10. The principles of the Toyota Production System include reduced setup times, small lot
production, employee involvement and empowerment, quality at the source, equipment
maintenance, pull production, and supplier involvement. The system reduces or eliminates
many of the wastes of mass production.
11. While the US concentrated on hiring professionals with skills in business systems, systems
analysis, and finance (but no knowledge about production and markets), and the best US
scientific brainpower went into aerospace, nuclear energy, defense, etc., Japan focused on hiring
people with manufacturing engineering, product and process improvement experience, and
focused on improvements in such “mundane” industries as steel and automobiles. US
companies neglected shop floor work, paid little attention to the needs of manufacturing people,
and hired financial managers as presidents and CEOs. Meanwhile in Japan, manufacturing was
gaining higher prestige than in the US, and the presidents and boards of directors of
manufacturing companies were populated with people knowledgeable about production.
Slowly, Japanese producers began taking away market share from US manufacturers.
12. The emphasis in craft production is on skilled craftsmanship. Production and quality go
hand in hand: the person producing the product is also responsible for judging and insuring its
quality.
13. The concept of interchangeability of parts is based on making parts in large quantities such
that any one part would satisfy the design tolerance and could be fit into an assembled product.
All parts had to conform to a single standard, even parts produced by different manufacturers.
The concept of the interchangeable part helped lead the transformation from hand labor to a
division of labor and mechanization.
14. Overseas corporations, starting principally with the Japanese, had better quality and paid
more attention to customer requirements. In manufacturing, they paid more attention to process
engineering and to higher reliability and durability of manufactured products.
15. Some of the barriers to improving competition are culture-based. Japan has a strong
group-oriented society, whereas Western society is more individualistic and pluralistic.
Relations between labor and management in the US have not traditionally been very cordial;
managers and staff have been considered the thinkers, while shop floor workers the doers.
Lean production requires shifting a greater share of the responsibility for decision-making to
shop-floor workers; this not something everyone (managers, professional staff, or the workers
themselves) are willing to accept.
16. Employee involvement implies the involvement of all employees in matters important to
their jobs and to the well being of the company. Employee empowerment is empowering
employees to make decisions to improve aspects of their jobs, processes, and the company.
Empowerment is often considered radical because, historically, it has never been part of US
corporate thinking to allow employees to participate with management in making decisions.
Chapter 2
Fundamentals of Continuous Improvement
Answers to Questions
1. Change is essential for business organizations because survival depends on how well an
organization can adapt to the changing demands and requirements imposed by customers and
competitors. Organizations must continuously improve their products and services to meet or
exceed customer expectations, and improve their processes to meet or exceed the cost, quality,
and delivery speed of competitors.
2. Incremental improvement is represented by an S-shaped curve, while innovation
improvement is represented by the jump from one S-curve to another, higher-level curve.
Incremental improvement is based on the concept of kaizen, that is, of small incremental
improvement steps. In contrast, innovation improvement happens when one technology is
replaced by a different technology that is not subject to the same physical, technological, or
organizational constraints as the original technology. The new technology represents a
quantum leap beyond the old technology.
3. The concept of the S-curve represents continuous improvement through small, incremental
steps. When a process or technology is new, incremental improvement is at first slow and
much effort is required to make small gains. As more knowledge about the technology is
gained, less effort is required to achieve big improvements. Over the long term the
accumulated series of gains may result in significant improvement. Eventually, however, as the
technology or process approaches its technological or physical limits, further improvement
becomes difficult and costly.
*4. An example mentioned in the chapter kaizen leading to competitive advantage is LCD
technology at RCA and Sharp. RCA developed the technology, but did not bother to refine it.
After RCA sold its LCD patents, Sharp initially devoted $200 million to development LCD
technology for application in hand-held calculators. It then invested another $1 billion to refine
the technology. Today this technology is everywhere, in watches, industrial gauges, clocks,
portable TVS, computers and automobile dashboards.
Similarly, process technologies have been improved through kaizen at all major automobile
manufacturers. Toyota improved and is still improving its production system in such a manner
that today its cost and time to produce cars are the lowest in the industry. Toyota made the first
significant improvements to shop-floor systems, and other auto makers were forced to play catch
up.
Other examples of kaizen to improve or upgrade existing systems include:
๏ท Replacing hand soldering of circuit board with wave soldering (soldering using a wave of
molten solder).
๏ท Replacing rotary telephones with push button telephones.
๏ท
๏ท
๏ท
๏ท
๏ท
Replacing manual film advance, focusing, and aperture setting in hand-held cameras with
automatic advance, focusing, and exposure.
Replacing manual transmissions in automobiles with automatic transmissions (most
motor-assisted features in cars are kaizen improvements of earlier manual featuresโwindow
and door lock mechanisms, seat and rear-view mirror adjustments, etc.).
Improving automobile engines so they require a tune-up only once every 100,000 miles
(instead of every 12,000 miles).
Improving PC microprocessors so they are ever smaller and faster.
Replacing metal components in products with plastic components that do not rust or dent
(while this application represents incremental improvement, often the process of creating and
incorporating these components into existing systems requires genuine innovation
improvement).
*5. One example of innovation improvement in product technology mentioned in the chapter is
development of jet engine technology, which subsequently became the dominant propulsion
technology in military and commercial aircraftโlargely replacing propeller technology.
Other examples of new technology that eclipsed old technology are:
๏ท The backward-first Flopsbury flop replaced the sidelong technique of high jumping.
๏ท Steam technology replaced wind technology in transoceanic shipping.
๏ท The iron horse replaced the stage coach as the primary mode of intercontinental
transportation.
๏ท The telegraph replaced the Pony Express.
๏ท Laser-jet technology replaced dot matrix technology in computer printers.
๏ท Steel superstructure construction replaced traditional load-bearing walls in construction of
high-rise buildings.
๏ท Magnetic cards replaced traditional keys for door locks in hotel rooms.
๏ท Digital camera replaced film cameras.
๏ท Word processors replaced typewriters.
๏ท Stealth technology replaced electronic jamming of radar (in one sense, stealth is an
incremental improvement in aircraft and ship design, yet in another sense, it is a true
innovation because it largely renders conventional radar technology useless).
๏ท Tapes replaced records.
๏ท CDs replaced tapes.
๏ท MP3s replaced CDs.
๏ท Disposable diapers replaced cloth diapers.
๏ท Electronic systems that replaced mechanical systems (examples: cash registers and control
systems)
๏ท Electronic photocopying replaced carbon paper and the ditto machines.
๏ท Nautilus equipment replaced free weights and pulleys.
6. The theory behind frontline worker participation in continuous improvement is that workers
are sometimes in the best position to notice places needing improvement and to originate
improvement ideas. They are also often able to implement improvements more quickly and
efficiently than if specialists were involved. For ideas that are more technologically complex
and costly to implement, workers are encouraged to prepare proposals and seek assistance from
specialists. Often, however, workers implement improvements themselves without assistance
or approval from managers.
7. The PDCA cycle is a structured way to apply the process of perceiving and thinking about
problems and solution. It is characterized by four steps, which, in terms of continuous
improvement, should be thought of as steps in a continuous cycle that has no start or finish.
The four steps are the plan step, the do step, the check step, and the act step.
๏ท
๏ท
๏ท
๏ท
The plan step includes the four substeps of collecting data, defining the problem, stating the
goal, and solving the problem.
The do step is the implementation of the plan.
The check step involves collection and analysis of data about the effects of the implemented
plan.
The act step represents follow-up actions based upon results from the check step.
8. Toyota employees are conditioned to ask why five times whenever confronted with a
problem. This procedure assures that the root causes of a problem are identified and corrected,
not merely the symptoms or superficial causes.
9. Value analysis and value engineering are techniques for assessing the value content of the
elements of a product or a process. Value is based on the perception of the customer; it is the
worth of something and how much customers are willing to pay for it. Value analysis refers to
analysis of existing processes and it is a tool of continuous improvement. Value engineering
refers to the first-time design and engineering of a product or process.
10. Reengineering refers to the rethinking and redesigning of business processes in order to
achieve improvements in cost, quality, service and speed. Reengineering is best represented as
innovation improvements, or the leap from one S-curve to another. It is a planned change to
achieve innovation improvement and is the counterpart to kaizen.
11. A kaizen event focuses on a particular process, its problems and wastes. The event is
conducted by a team facilitated by an expert (person experienced in lean production and team
facilitation), led by the process owner (supervisor or manager who oversees the process), and
include people who work in and are knowledgeable about the process. In addition to attacking
problems and wastes in the process, a purpose of the event is to demonstrate and teach lean
principles and methods. The event begins with a kick-off meeting, starting with a presentation
about the focus and scope of the project, and a review of lean concepts and analysis methodology.
The kaizen team sets measurable targets and decides on the data it needs to analyze the process.
After a tour of the physical facility of the process, the team discusses its findings and creates a
map out the process. Over the next few days, the team collects more data and meets several
more meetings, during which it create a more authentic, detailed map of the process. It
identified areas of waste on the map, developed improvement plans, and set about immediately
to begin implementing the changes.
12. The seven problem solving tools include the check sheet, histogram, Pareto analysis,
scatter diagram, process flowchart, cause-and-effect analysis and the run diagram.
๏ท The check sheet is a special sheet created for recording data from observations.
๏ท The histogram is a graphical method for showing the frequency distribution (number of
occurrences) of a variable.
๏ท Pareto analysis is a tool for separating the vital few problems from the trivial many
problems.
๏ท A scatter diagram is a tool for revealing the potential relationship between two variables.
๏ท A process flowchart shows the relevant steps in a procedure or process, and the role they
play in the process.
๏ท Cause-and-effect analysis is a method for listing possible causes (sources) of a given effect
(problem).
๏ท A run diagram is a continuous plot of results versus time for the purpose of revealing
abnormalities or patterns.
13. Value stream mapping (VSM) is a flowcharting methodology that uses standard icons and
diagramming principles to visually display the steps in the process and the material and
information flowing through it, start to finish. The methodology focuses on the value stream,
which is the sequence of all activities, both value-added and nonvalue-added, in the creation of a
particular product or service. VSM starts with data collection and creating a map for the
current process. That map, the current state map, is used to stimulate conjecture about
opportunities for improvement and how the process ought to look, and to create an ideal or
future state map.
14.
After a problem solver has prepared a plan, he seeks consensus from everyone involved
with or affected by the plan to help ensure that not only have the necessary perspectives been
considered, but that the plan can be readily implemented. For example, senior-level managers
pass a plan or goal to the managers below them, who translate it into a plan at their level, which
they toss back to the managers above them and ask โis this what you intended?โ
Then senior
managers modify their goal or plan to accommodate the subordinatesโ plans. The process goes
back and forth until both sides reach consensus. Next, the middle managers toss their plans to
lower level managers, and the process repeats.
Nemawashi refers to the process of circulating a plan or proposal among affected parties to gain
consensus or approval. The proposal is passed back and forth among parties and modified to
incorporate their suggestions and opinions. The final formal approval is then merely a
formality because consensus will have been achieved and approval tacitly conveyed.
15.
A3 is the designation for a standard 11โ x 17โ sheet of paper commonly used in Japan.
The format for every A3 is somewhat standardized, with topics listed in logical order. The
typical A3 report includes data charts, value stream maps, and fishbone and Pareto diagrams, and
so on.
A3 reports can be used in a variety of ways, the three most common being for problem-solving,
presenting a proposal, and describing the status of a plan, problem, or issue. Each of these
kinds of reports corresponds to different steps of the PDCA cycle:
๏ท A problem-solving A3 is written after the Plan, Do, and Check steps are completed (although
it must be started much earlier).
๏ท A proposal A3 is written during the Plan step but before starting the Do step.
๏ท A status A3 is written during and after completing the Check and Act steps.
Solutions to Problems
*1. The answer to this problem is somewhat open-ended.
stimulate discussion.
The purpose of the problem is to
One obvious question the listing of the costs raises, is, why are the overhead and administrative costs
so high? To achieve big savings, a good place to begin is with the sources of the biggest costs. In
the past, sources of costs associated with high overhead were ignored in cost reduction efforts,
though now more companies are starting to seriously look at them. In fact, the thrust of many
process reengineering programs is to improve the effectiveness and reduce costs of activities
commonly labeled as overhead. Since material is the other major cost factor listed, cost reduction
efforts should focus there too.
Although productivity efforts commonly focus on the shop floor and on direct labor, in the case
shown even substantial cost savings in labor and processes might have relatively small effect on
overall costs.
2. The histogram indicates that most customers wait 4-7 seconds.
3. The histogram indicates that most complaints are for ambiguous charges.
complaints this area should be addressed first.
4.
To reduce
The pattern indicates that the number of defects decreases with increasing machine speed
until approximately 2200 rpm, after which it increases. Further investigation is necessary
to determine if machine speed is the cause of this defect pattern.
5.a.
b.
c. The sum of the delivery problems, 262, is greater than the number of deliveries, 204,
because some deliveries have more than one problem. The tally sheet should be modified to
permit tallying of multiple, simultaneous problems on a single delivery (e.g., too-large
shipment batch and excessive defects in the delivery).
d. To find solutions to the delivery problems, begin by looking closely at the delivery
process, which includes the processes of preparing shipping bills, scheduling the deliveries,
and all material handling prior to delivery. A process flow diagram would be constructed
and analyzed to suggest places in the process where problems originate, and data would be
collected at these places using tally sheets. Cause-and-effect diagrams would also be used to
identify other possible causes of problems, and the places in the process where data should be
gathered. Data would then be analyzed using Pareto analysis, scatter diagrams, and so on.
*6.
a.
Withdrawing money from
an ATM machine.
b. Programming a VCR to record
a one-time broadcast.
c. Depends on your level of experience in downhill skiing.
d. Depends on your experience and imagination.
*7. Try to eliminate the steps that do not add value to the process. For example, for (a) and (b):
a. Select fewer buttons on the ATM. However, since all the buttons currently used are
necessary, this would not result in improvement. Technology improvements might eventually
lead to direct access to cash at home and eliminate the need to travel to an ATM machine. (For
example, a dollar amount could be encoded on a credit card by a device attached to a home
computer. This, of course, replaces one process with another that is possibly no less
complicated, but it does eliminate the need to go the cash station.)
b. The user should be able to go directly to the “program” option (and eliminate the select
“menu” button step). The user should also be able to directly enter the date of the program (and
eliminate the select “line 1” to enter the program request). The steps for entering the date, start
time, stop time and channel for a program could be eliminated by the simply entering the code
specified for each program in
the TV listings. These codes are unique for each program.
*8.a.
*8.a. (continued)
b. Various answers.
Some examples follow.
Late for work: Check to see if you are getting up on time (do you hit snooze or shut off the
alarm clock to sleep longer).
Paint dripping on face: Check to see if you have too much paint initially on the roller, which
causes you to put too much on the ceiling.
Higher grocery bill than neighbor: Check to see the quantity of items bought and from where
they were bought.
Lousy coffee: Try another brand and see what happens.
Business contact not returning calls: Check to see if she has gotten your messages (make
inquiries on fax or e-mail).
New appliance won’t work: Check to see if it is plugged in, is turned on, and you have
followed all the directions.
*9.
Various answers.
*10.a. This process is complex (and ambiguous) enough to cause different interpretations. The
assignment will lead students to develop different-looking flow charts. It raises the important
point of being very precise when defining a process for purposes of analysis and improvement.
On the next page is one possible flow chart.
b.
Every step of the process should be reviewed for improvement opportunities.
Improvement can occur by redesigning each step, a sequence of steps, or even the entire
process reengineering). Following are some possible ways to improve steps and portions of
the process:
To improve the quality of service, the representatives who take calls can be trained to sort the
complaints by severity. A computer system could be installed to help specialists decide if
the technical problem is in their area of expertise. A specialist could determine from the
computer system if a warranty covers the parts and charges. For informational problems,
the call should be sorted and directed to the right person according to pre-specified procedure
(the manager should not have to decide where every call should be directed).
The status of any problem requiring immediate attention should be updated by the specialist
assigned to the problem.
Process flow chart.
11. Zemco’s president might conclude that the plastic is at the end of the incremental
improvement curve because, in spite of R&D efforts, no advances are happening in the plasticโs
technology or profit advantage. He might decide that there are few new things to be learned
about or exploited from the plastic, and to aim Zemco’s R&D away from the plastic and toward
looking for something new.
*12. It is important to determine the nature of the productivity efforts instituted at Division A
before sending people there from Division B. The CEO of Cylo needs to examine the personnel,
products and processes. It might be that equipment at Division A is older than at Division B, or
that Division A is strapped with older (and possibly outdated) processes and procedures.
Perhaps, however, the differences between Division A and Division B stem from each being at a
different point on the S-curve, especially with respect to the improvement thresholds for each.
Division A has been operating for ten years, and possibly over that time its products and processes
have been improved to the level where further improvements are very costly. Division B is
younger and so are its products and processes, so possibly there is greater opportunity for
improvement. Thus, perhaps, the best action for the CEO to take is the opposite of what he is
considering. If Division Aโs products and processes have reached the improvement threshold, then
transferring designers and engineers from Division B to Division A would be wasted effort and only
serve to dilute Division B’s improvement, whereas transferring them from Division A to Division B
would enhance Division B’s improvement — and possibly have no effect on the performance of
Division A.
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