Solution Manual For College Physics: A Strategic Approach, 4th Edition
Preview Extract
MOTION IN ONE DIMENSION
2
Q2.1. Reason: The elevator must speed up from rest to cruising velocity. In the middle will be a period of constant
velocity, and at the end a period of slowing to a rest.
The graph must match this description. The value of the velocity is zero at the beginning, then it increases, then,
during the time interval when the velocity is constant, the graph will be a horizontal line. Near the end the graph will
decrease and end at zero.
Assess: After drawing velocity-versus-time graphs (as well as others), stop and think if it matches the physical
situation, especially by checking end points, maximum values, places where the slope is zero, etc. This one passes
those tests.
Q2.2. Reason: (a) The sign conventions for velocity are in Figure 2.7. The sign conventions for acceleration are in
Figure 2.27. Positive velocity in vertical motion means an object is moving upward. Negative acceleration means the
acceleration of the object is downward. Therefore the upward velocity of the object is decreasing. An example would
be a ball thrown upward, before it starts to fall back down. Since itโs moving upward, its velocity is positive. Since
gravity is acting on it and the acceleration due to gravity is always downward, its acceleration is negative.
(b) To have a negative vertical velocity means that an object is moving downward. The acceleration due to gravity is
always downward, so it is always negative. An example of a motion where both velocity and acceleration are
negative would be a ball dropped from a height during its downward motion. Since the acceleration is in the same
direction as the velocity, the velocity is increasing.
Assess: For vertical displacement, the convention is that upward is positive and downward is negative for both
velocity and acceleration.
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2-1
2-2
Chapter 2
Q2.3. Reason: Where the rings are far apart the tree is growing rapidly. It appears that the rings are quite far apart
near the center (the origin of the graph), then get closer together, then farther apart again.
Assess: After drawing velocity-versus-time graphs (as well as others), stop and think if it matches the physical
situation, especially by checking end points, maximum values, places where the slope is zero, etc. This one passes
those tests.
Q2.4. Reason: Call โupโ the positive direction. Also assume that there is no air resistance. This assumption is
probably not true (unless the rock is thrown on the moon), but air resistance is a complication that will be addressed
later, and for small, heavy items like rocks no air resistance is a pretty good assumption if the rock isnโt going too fast.
To be able to draw this graph without help demonstrates a good level of understanding of these concepts. The velocity
graph will not go up and down as the rock doesโthat would be a graph of the position. Think carefully about the
velocity of the rock at various points during the flight.
At the instant the rock leaves the hand it has a large positive (up) velocity, so the value on the graph at t = 0 needs to
be a large positive number. The velocity decreases as the rock rises, but the velocity arrow would still point up.
So the graph is still above the t axis, but decreasing. At the tippy-top the velocity is zero; that corresponds to a point
on the graph where it crosses the t axis. Then as the rock descends with increasing velocity (in the negative, or
down, direction), the graph continues below the t axis. It may not have been totally obvious before, but this graph
will be a straight line with a negative slope.
Assess: Make sure that the graph touches or crosses the t axis whenever the velocity is zero. In this case, that is
only when it reaches the top of its trajectory and the velocity vector is changing direction from up to down.
It is also worth noting that this graph would be more complicated if we were to include the time at the beginning
when the rock is being accelerated by the hand. Think about what that would entail.
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Motion in One Dimension
2-3
Q2.5. Reason: Let t0 = 0 be when you pass the origin. The other car will pass the origin at a later time t1 and
passes you at time t2 .
Assess: The slope of the position graph is the velocity, and the slope for the faster car is steeper.
Q2.6. Reason: The plot shows the x โ component of the velocity as a function of time, not the position as a
function of time. When the lines A and B cross, this indicates that two objects have the same x โ component of their
velocity at that moment, not that they are in the same position. Of course, since we do not know where the objects
started, it would be possible for the two objects to also be passing each other at that instant, there is simply no reason
to think that based on the plot. So, Zachโs statement might technically be correct, but it does not capture any of the
relevant features of the plot. So we reject his example.
Let us ignore the fact that people often refer to the vertical direction as y, and assume that Victoria has chosen to call
the vertical direction x (which is fine, just unconventional). The slope of either line indicates the change in velocity
over time, in the x direction, which is called the acceleration in the x direction ax. When a rock is thrown, once it
leaves a personโs hand gravity is always accelerating it downward. The vertical component of velocity may be
upward or downward, but the acceleration is always downward. Line A has a positive acceleration and line B has a
negative acceleration. It is not possible for these to both describe rocks in flight. We also reject Victoriaโs example.
Assess: An example of a scenario to accompany the plot would be: Car A was rolling backwards, but is now rolling
forward and speeding up. Car B was moving forward, but slowed down and is now going in reverse. As Car A sped
up and Car B slowed down, at one point they had the same speed.
Q2.7. Reason: A predator capable of running at a great speed while not being capable of large accelerations could
overtake slower prey that were capable of large accelerations, given enough time. However, it may not be as effective
as surprising and grabbing prey that are capable of higher acceleration. For example, prey could escape if the safety
of a burrow were nearby. If a predator were capable of larger accelerations than its prey, while being slower in speed
than the prey, it would have a greater chance of surprising and grabbing prey, quickly, though prey might outrun it if
given enough warning.
Assess: Consider the horse-man race discussed in the text.
Q2.8. Reason: We will neglect air resistance, and thus assume that the ball is in free fall.
(a) โ g After leaving your hand the ball is traveling up but slowing, therefore the acceleration is down (i.e., negative).
(b) -g At the very top the velocity is zero, but it had previously been directed up and will consequently be directed
down, so it is changing direction (i.e., accelerating) down.
(c) -g Just before hitting the ground it is going down (velocity is down) and getting faster; this also constitutes an
acceleration down.
Assess: As simple as this question is, it is sure to illuminate a studentโs understanding of the difference between
velocity and acceleration. Students would be wise to dwell on this question until it makes complete sense.
Q2.9. Reason: Consider the ball thrown upward. The path from Janelleโs hand to its peak is symmetric to the path
back from the peak to Janelleโs hand. That means that whatever the initial upward speed was, when the ball returns
and passes Janelle on its way down, it will have that same speed, just directed downward now. From that moment on,
the trip down to Michael is exactly the same as for the ball thrown downward. Thus the two balls will be moving at
the same speed when they reach Michael.
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2-4
Chapter 2
Assess: The ball initially thrown downward will certainly reach Michael first. But we are not asked about the time
required or the average velocity. We are only asked about the speed at the moment the balls reach Michael. So this
makes sense.
Q2.10. Reason: (a) Sirius the dog starts at about 1 m west of a fire hydrant (the hydrant is the x = 0 m position)
and walks toward the east at a constant speed, passing the hydrant at t = 1.5 s. At t = 4 s Sirius encounters his
faithful friend Fido 2 m east of the hydrant and stops for a 6-second barking hello-and-smell. Remembering some
important business, Sirius breaks off the conversation at t = 10 s and sprints back to the hydrant, where he stays for
4 s and then leisurely pads back to his starting point.
(b) Sirius is at rest during segments B (while chatting with Fido) and D (while at the hydrant). Notice that the graph
is a horizontal line while Sirius is at rest.
(c) Sirius is moving to the right whenever x is increasing. That is only during segment A. Donโt confuse something
going right on the graph (such as segments C and E) with the object physically moving to the right (as in segment A).
Just because t is increasing doesnโt mean x is.
(d) The speed is the magnitude of the slope of the graph. Both segments C and E have negative slope, but Cโs slope
is steeper, so Sirius has a greater speed during segment C than during segment E.
Assess: We stated our assumption (that the origin is at the hydrant) explicitly. During segments B and D time
continues to increase but the position remains constant; this corresponds to zero velocity.
Q2.11. Reason: There are five different segments of the motion, since the lines on the position-versus-time graph
have different slopes between five different time periods.
(a) A fencer is initially still. To avoid his opponentโs lunge, the fencer jumps backwards very quickly. He remains
still for a few seconds. The fencer then begins to advance slowly on his opponent.
(b) Referring to the velocities obtained in part (a), the velocity-versus-time graph would look like the following
diagram.
Assess: Velocity is given by the slope of lines on position-versus-time graphs. See Conceptual Example 2.1 and the
discussion that follows.
Q2.12. Reason: (a) Aโs speed is greater at t = 1 s. The slope of the tangent to Bโs curve at t = 1 s is smaller than the
slope of Aโs line.
(b) A and B have the same speed just before t = 3 s. At that time, the slope of the tangent to the curve representing
Bโs motion is equal to the slope of the line representing Aโs motion.
Assess: The fact that Bโs curve is always above Aโs doesnโt really matter. The respective slopes matter, not how
high on the graph the curves are.
Q2.13. Reason: (a) D. The steepness of the tangent line is greatest at D.
(b) C, D, E. Motion to the left is indicated by a decreasing segment on the graph.
(c) C. The speed corresponds to the steepness of the tangent line, so the question can be re-cast as โWhere is the
tangent line getting steeper (either positive or negative slope, but getting steeper)?โ The slope at B is zero and is
greatest at D, so it must be getting steeper at C.
(d) A, E. The speed corresponds to the steepness of the tangent line, so the question can be re-cast as โWhere is the
tangent line getting less steep (either positive or negative slope, but getting less steep)?โ
(e) B. Before B the object is moving right and after B it is moving left.
Assess: It is amazing that we can get so much information about the velocity (and even about the acceleration) from
a position-versus-time graph. Think about this carefully. Notice also that the object is at rest (to the left of the origin)
at point F.
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Motion in One Dimension
2-5
Q2.14. Reason: (a) For the velocity to be constant, the velocity-versus-time graph must have zero slope. Looking
at the graph, there are three time intervals where the graph has zero slope: segment A, segment D and segment F.
(b) For an object to be speeding up, the magnitude of the velocity of the object must be increasing. When the slope
of the lines on the graph is nonzero, the object is accelerating and therefore changing speed.
Consider segment B. The velocity is positive while the slope of the line is negative. Since the velocity and
acceleration are in opposite directions, the object is slowing down. At the start of segment B, we can see the velocity
is +2 m/s, while at the end of segment B the velocity is 0 m/s.
During segment E the slope of the line is positive which indicates positive acceleration, but the velocity is negative.
Since the acceleration and velocity are in opposite directions, the object is slowing here also. Looking at the graph at
the beginning of segment E the velocity is โ2 m/s, which has a magnitude of 2 m/s. At the end of segment E the
velocity is 0 m/s, so the object has slowed down.
Consider segment C. Here the slope of the line is negative and the velocity is negative. The velocity and acceleration
are in the same direction so the object is speeding up. The object is gaining velocity in the negative direction. At the
beginning of that segment the velocity is 0 m/s, and at the end the velocity is โ2 m/s, which has a magnitude of 2 m/s.
(c) In the analysis for part (b), we found that the object is slowing down during segments B and E.
(d) An object standing still has zero velocity. The only time this is true on the graph is during segment F, where the
line has zero slope, and is along v = 0 m/s. The velocity is also zero for an instant at time t = 5 s between segments B
and C.
(e) For an object to be moving to the right, the convention is that the velocity is positive. In terms of the graph,
positive values of velocity are above the time axis. The velocity is positive for segments A and B. The velocity must
also be greater than zero. Segment F represents a velocity of 0 m/s.
Assess: The slope of the velocity graph is the acceleration graph.
Q2.15. Reason: This graph shows a curved position-versus-time line. Since the graph is curved the motion is not
uniform. The instantaneous velocity, or the velocity at any given instant of time, is the slope of a line tangent to the
graph at that point in time. Consider the graph below, where tangents have been drawn at each labeled time.
Comparing the slope of the tangents at each time in the figure above, the speed of the car is greatest at time C.
Assess: Instantaneous velocity is given by the slope of a line tangent to a position-versus-time curve at a given
instant of time. This is also demonstrated in Conceptual Example 2.4.
Q2.16. Reason: C. Negative, negative; since the slope of the tangent line is negative at both 1 and 2.
Assess: The carโs position at 2 is at the origin, but it is traveling to the left and therefore has negative velocity in this
coordinate system.
Q2.17. Reason: The velocity of an object is given by the physical slope of the line on the position-versus-time
graph. Since the graph has constant slope, the velocity is constant. We can calculate the slope by using Equation 2.1,
choosing any two points on the line since the velocity is constant. In particular, at t1 = 0 s the position is x1 = 5 m. At
time t2 = 3 s the position is x2 = 15 m. The points on the line can be read to two significant figures.
The velocity is
v=
Dx x2 – x1 15 m – 5 m 10 m
=
=
=
= +3.3 m/s
Dt
t2 – t1
3 s-0 s
3s
The correct choice is C.
Assess: Since the slope is positive, the value of the position is increasing with time, as can be seen from the graph.
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2-6
Chapter 2
Q2.18. Reason: We are asked to find the largest of four accelerations, so we compute all four from Equation 2.8:
ax =
A ax =
10 m/s
= 2.0 m/s2
5.0 s
B ax =
5.0 m/s
= 2.5 m/s2
2.0 s
C ax =
20 m/s
= 2.9 m/s2
7.0 s
Dvx
Dt
3.0 m/s
= 3.0 m/s2
1.0 s
The largest of these is the last, so the correct choice is D.
Assess: A large final speed, such as in choices A and C, does not necessarily indicate a large acceleration.
D ax =
Q2.19. Reason: The initial velocity is 20 m/s. Since the car comes to a stop, the final velocity is 0 m/s. We are
given the acceleration of the car, and need to find the stopping distance. See the pictorial representation, which
includes a list of values below.
An equation that relates acceleration, initial velocity, final velocity, and distance is Equation 2.13.
(vx )2f = (vx )2i + 2ax Dx
Solving for Dx,
Dx =
(vx )2f – (vx )2i (0 m/s)2 – (20 m/s)2
=
= 50 m
2ax
2(-4.0 m/s2 )
The correct choice is D.
Assess: We are given initial and final velocities and acceleration. We are asked to find a displacement, so Equation 2.13
is an appropriate equation to use.
Q2.20. Reason: This is not a hard question once we remember that the displacement is the area under the velocityversus-time graph. The scales on all three graphs are the same, so simple visual inspection will attest that Betty
traveled the furthest since there is more area under her graph. The correct choice is B.
Assess: It is important to verify that the scales on the axes on all the graphs are the same before trusting such a
simple visual inspection.
In the same vein, it is important to realize that although all three cars end up at the same speed (40 m/s), they do not
end up at the same place (assuming they started at the same position); this is nothing more than reiterating what was
said in the Reason step above. On a related note, check the accelerations: Andyโs acceleration was small to begin
with but growing toward the end, Bettyโs was large at first and decreased toward the end, and Carlโs acceleration was
constant over the 5.0 s. Mentally tie this all together.
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Motion in One Dimension
2-7
Q2.21. Reason: The slope of the tangent to the velocity-versus-time graph gives the acceleration of each car.
At time t = 0 s the slope of the tangent to Andyโs velocity-versus-time graph is very small. The slope of the tangent to
the graph at the same time for Carl is larger. However, the slope of the tangent in Bettyโs case is the largest of the
three. So Betty had the greatest acceleration at t = 0 s. See the figure below.
The correct choice is B.
Assess: Acceleration is given by the slope of the tangent to the curve in a velocity-versus-time graph at a given time.
Q2.22. Reason: Both balls are in free fall (neglecting air resistance) once they leave the hand, and so they will
have the same acceleration. Therefore, the slopes of their velocity-versus-time graphs must be the same (i.e., the
graphs must be parallel). That eliminates choices B and C. Ball 1 has positive velocity on the way up, while ball 2
never goes up or has positive velocity; therefore, choice A is correct.
Assess: Examine the other choices. In choice B ball 1 is going up faster and faster while ball 2 is going down faster
and faster. In choice C ball 1 is going up the whole time but speeding up during the first part and slowing down
during the last part; ball 2 is going down faster and faster. In choice D ball 2 is released from rest (as in choice A),
but ball 1 is thrown down so that its velocity at t = 0 is already some non-zero value down; thereafter both balls have
the same acceleration and are in free fall.
Q2.23. Reason: There are two ways to approach this problem, and both are educational. Using algebra, first
calculate the acceleration of the larger plane.
a=
๏v 80 m/s
=
= 2.667 m/s 2
๏t
30 s
Then use that acceleration to figure how far the smaller plane goes before reading 40 m/s.
(vx )f 2 = (vx )i 2 + 2ax ๏x ๏ ๏x =
(vx )f 2 โ (vx )i 2
(40 m/s) 2
=
= 300 m
2ax
2(2.667 m/s 2 )
So choice A is correct.
The second method is graphical. Make a velocity vs. time graph; the slope of the straight line is the same for both
planes. We see that the smaller plane reaches 40 m/s in half the time that the larger plane took to reach 80 m/s. And
we see that the area under the smaller triangle is ยผ the area under the larger triangle. Since the area under the velocity
vs. time graph is the distance then the distance the small plane needs is ยผ the distance the large plane needs.
Assess: It seems reasonable that a smaller plane would need only ยผ the distance to take off as a large plane.
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No portion of this material may be reproduced, in any form or by any means, without permission in writing from the publisher.
2-8
Chapter 2
Q2.24. Reason: The dots from time 0 to 9 seconds indicate a direction of motion to the right. The dots are getting
closer and closer. This indicates that the object is moving to the right and slowing down. From 9 to 16 seconds, the
object remains at the same position, so it has no velocity. From 16 to 23 seconds, the object is moving to the left. Its
velocity is constant since the dots are separated by identical distances.
The velocity-versus-time graph that matches this motion closest is B.
Assess: The slope of the line in a velocity-versus-time graph gives an objectโs acceleration.
Q2.25. Reason: Let us call the vertically upward direction + y. We can determine the initial velocity by using
Equation 2.13, with the minor adjustment of changing the subscripts from x to y. Then we have
( v ) = ( v ) + 2a ๏y ๏ ( v ) = ๏ฑ ( v ) โ 2a ๏y = ๏ฑ ( 2.8 m/s ) โ 2 ( โ9.8 m/s )(3.8 m ) = ๏ฑ9.1 m/s
2
2
y f
y i
2
y
y i
y f
y
Clearly, since the ball was thrown upward, we want the positive answer. So the correct answer is C.
Assess: It makes sense that the initial upward component of velocity would have to be greater in magnitude than the
final.
Q2.26. Reason: We can solve this in two steps. First, we can use Equation 2.12 to determine the acceleration of the
car. Then we can use that acceleration to determine the time required to travel 30 m. The difference in time required
to drive 30 m and to drive the initial 15 m will be the time required to drive the second 15 m. Let us call the direction
of motion + x. The acceleration is given by
1
2๏x 2 (15 m )
2
๏x = ( vx )i ๏t + ax ( ๏t ) ๏ ax =
=
= 5.21 m/s 2
2
2
2
( ๏t ) ( 2.4 s )
Here, we have used the fact that the car started from rest. Now we consider the entire 30 m trip, and use the
acceleration we just found:
1
2
๏ x = ( v x )i ๏ t + a x ( ๏ t ) ๏ ๏ t =
2
2๏ x
=
ax
2 ( 30 m )
(5.21m/s )
2
= 3.39 s
The entire 30 m takes 3.39 s, and the first 15 m took 2.4 s. This means the second 15 m segment takes 1.0 s. The
correct answer is A.
Assess: It makes sense that the second 15 m segment takes less time than the first 15 m segment, since the car
already had gotten up to speed .
Q2.27. Reason: By definition the acceleration in the x direction is the rate of change of the velocity in the x
direction. This means
a x = ๏ vx / ๏ t =
( vx )f โ ( vx )i (15 m/s ) โ ( 5 m/s )
=
= 2.5 m/s 2 .
tf โ ti
( 4 s) โ (0 s)
The correct answer is B.
Assess: Since the slope is positive, we expect a positive acceleration. The magnitude is also reasonable for the
components of velocity given.
Q2.28. Reason: We can solve this with a straightforward application of Equation 2.13. One can easily obtain the
acceleration from the slope, and this was the goal of Q2.27. The result is ax = 2.5 m/s 2 ; see the solution to Q2.27 for
details.
( vx )f = ( vx )i + 2ax ๏x ๏ ๏x =
2
2
( v x ) f โ ( v x )i
2
2a x
2
(15 m/s )f โ (5 m/s )i
2
=
(
2 2.5 m/s 2
2
)
= 40 m
The correct answer is C.
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Motion in One Dimension
2-9
Assess: The speed is never less than 5 m/s, so the distance traveled must be greater than ( 5 m/s )( 4 s ) = 20 m. The
speed is never greater than 15 m/s, so the distance traveled must be less than (15 m/s )( 4 s ) = 60 m. Our answer lies
directly between these limits, and is therefore very reasonable.
Problems
P2.1. Strategize: The dots represent positions after fixed time intervals.
Prepare: The car is traveling to the left toward the origin, so its position decreases with increase in time.
Solve: (a)
Time t (s)
Position x (m)
0
1200
1
975
2
825
3
750
4
700
5
650
6
600
7
500
8
300
9
0
(b)
Assess: A carโs motion traveling down a street can be represented at least three ways: a motion diagram, positionversus-time data presented in a table (part (a)), and a position-versus-time graph (part (b)).
P2.2. Strategize: Review our sign conventions.
Prepare: Position to the right of or above origin is positive, but to the left of or below origin is negative. Velocity is
positive for motion to the right and for upward motion, but it is negative for motion to the left and for downward
motion.
Solve:
Diagram
Position
Velocity
(a)
(b)
(c)
Negative
Negative
Positive
Positive
Negative
Negative
P2.3. Strategize: This is a position vs. time graph, so the x component of velocity is given by the slope.
Prepare: The position graph has a shallow (negative) slope for the first 8 s, and then the slope increases.
Solve:
(a) The change in slope comes at 8 s, so that is how long the dog moved at the slower speed.
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2-10
Chapter 2
(b)
Assess: We expect the sneaking up phase to be longer than the spring phase, so this looks like a realistic situation.
P2.4. Strategize: To get a position from a velocity graph we count the area under the curve.
Prepare: We expect to draw a line on our position graph that has a positive slope whenever the x component of
velocity is positive, and a negative slope when the x component of velocity is negative.
Solve:
(a)
(b) We need to count the area under the velocity graph (area below the x-axis is subtracted). There are 18 m of area
above the axis and 4 m of area below. 18 m โ 4 m =14 m.
Assess: These numbers seem reasonable; a mail carrier could back up 4 m. It is also important that the problem state
what the position is at t = 0, or we wouldnโt know how high to draw the position graph.
P2.5. Strategize: We want to produce a position vs. time plot in which the slope of x vs. t yields the v x vs. t
plot we are given.
Prepare: To get a position from a velocity graph we count the area under the curve.
Solve:
(a)
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Motion in One Dimension
2-11
(b) We need to count the area under the velocity graph (area below the x-axis is subtracted). There are 12 m of area
below the axis and 12 m of area above. 12 m โ 12 m = 0 m.
(c) A football player runs left at 3 m/s for 4 s, then cuts back to the right at 3 m/s for 2 s, then walks (continuing to
the right) back to the starting position.
Assess: We note an abrupt change of velocity from 3 m/s left to 3 m/s right at 4 s. It is also important that the
problem state what the position is at t = 0, or we wouldnโt know how high to draw the position graph.
P2.6. Strategize: This problem can be broken down into steps during which the velocity is constant, such that
(during any step) the relationship between displacement, velocity and time is simple.
Prepare: Let us call east the positive x direction. During any period when the velocity is constant, we can use
vx = ๏x / ๏t. We are told the time for the 5 minute stop, and for the 20 minute trip with the wind. We can use this to
calculate the distance that Dylan covers, and then the time required for the return. Finally, we will add the times from
each segment to obtain a total time.
Solve: For the first part of the trip, when Dylan rides with the wind, we have:
๏ฆ 15 mi ๏ถ
vx = ๏ x / ๏ t ๏ ๏ x = v x ๏ t = ๏ง
๏ท ( 20 min ) = 5.0 mi
๏จ 60 min ๏ธ
Dylan must cover this same distance during the return trip, but this time he will be moving in the โ x direction
(meaning both the displacement in x and the x component of velocity will be negative). We have:
๏ฆ โ10 mi ๏ถ
vx = ๏x / ๏t ๏ ๏t = ๏x / vx = ( โ 5.0 mi ) / ๏ง
๏ท = 30 min
๏จ 60 min ๏ธ
The total time is then the sum of the 20 min, 5 min, and 30 min segments, or 55 minutes.
Assess: It makes sense that the return trip takes 10 minutes longer than the first leg of the trip, since the wind is
blowing against Dylan for the return trip.
P2.7. Strategize: We want to indicate position relative to the ground on the vertical axis of one plot, and time on
the horizontal axis.
Prepare: We assume the speed is roughly constant when the elevator is moving. We start with the position plot, and
then we can determine the components of the velocity from the slope.
Solve: The entire trip takes 24 s and 10 s are spent stopped. So the motion takes a total of 14 s. If we assume the
elevator has the same speed when going upward as it does downward, then the total distance of 7 floors (5 up and
then 2 down) corresponds to 2 s per floor. Thus, we expect it took 10 s to get up to the fifth floor, and then 4 s to go
back down to the third floor. Clearly, the slope of this plot is either ๏ฑ2 m/s or 0 m/s. This allows us to complete the
velocity vs. time plot as well.
Assess: Note that the sign of the velocity is accurately reflected in the slope of the position vs. time plot.
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2-12
Chapter 2
P2.8. Strategize: The slope of the position-versus-time graph at every point gives the velocity at that point.
Prepare: Referring to Figure P2.8, the graph has a distinct slope and hence distinct velocity in the time intervals:
from t = 0 to t = 20 s; from 20 s to 30 s; and from 30 s to 40 s.
Solve: The slope at t = 10 s is
v=
Dx 100 m – 50 m
=
= 2.5 m/s
Dt
20 s
The slope at t = 25 s is
v=
100 m – 100 m
= 0 m/s
10 s
v=
0 m – 100 m
= -10 m/s
10 s
The slope at t = 35 s is
Assess: As expected a positive slope gives a positive velocity and a negative slope yields a negative velocity.
P2.9. Strategize: Ignoring air resistance, the horizontal component of the velocity should be constant.
Prepare: Assume that the ball travels in a horizontal line at a constant v x . It doesnโt really, but if it is a line drive
then it is a fair approximation.
time =
distance 60 ft ๏ฆ 1 mi ๏ถ๏ฆ 60 min ๏ถ๏ฆ 60 s ๏ถ
=
๏ท๏ง
๏ท = 0.43 s
speed
95 mih ๏ง๏จ 5280 ft ๏ท๏ง
๏ธ๏จ 1 h ๏ธ๏จ 1 min ๏ธ
Assess: Just under a half second is reasonable for a major league pitch.
P2.10. Strategize: Ignoring air resistance, the horizontal component of the velocity should be constant.
Prepare: Assume that the ball travels in a horizontal line at a constant v x . It doesnโt really, but if it is a line drive
then it is a fair approximation.
Solve:
๏t =
๏x
43 ft ๏ฆ 1 mi ๏ถ๏ฆ 3600 s ๏ถ
=
๏ง
๏ท๏ง
๏ท = 0.29 s
vx 100 mi/h ๏จ 5280 ft ๏ธ๏จ 1 h ๏ธ
Assess: This is a short but reasonable time for a fastball to get from the mound to home plate.
P2.11. Strategize: We assume both drivers maintain a steady speed.
Prepare: A visual overview of Alanโs and Bethโs motion that includes a pictorial representation, a motion diagram,
and a list of values is shown below. Our strategy is to calculate and compare Alanโs and Bethโs time of travel from
Los Angeles to San Francisco.
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Motion in One Dimension
2-13
Solve: Beth and Alan are moving at a constant speed, so we can calculate the time of arrival as follows:
v=
x – xi
Dx xf – xi
=
ร tf = ti + f
Dt
tf – t i
v
Using the known values identified in the pictorial representation, we find
(tf )Alan = (ti )Alan +
(xf )Alan – (xi )Alan
400 mile
= 8:00 AM +
= 8:00 AM + 8 hr = 4:00 PM
v
50 miles/hour
(tf ) Beth = (ti ) Beth +
(xf ) Beth – (xi ) Beth
400 mile
= 9:00 AM +
= 9:00 AM + 6.67 hr = 3:40 PM
v
60 miles/hour
(a) Beth arrives first.
(b) Beth has to wait 20 minutes for Alan.
Assess: Times of the order of 7 or 8 hours are reasonable in the present problem.
P2.12. Strategize: This problem involves constant-velocity motion.
Prepare: Assume that Richard only speeds on the 125 mi stretch of the interstate. We then need to compute the
times that correspond to two different speeds for that given distance. Rearrange Equation 1.1 to produce
time =
distance
speed
Solve: At the speed limit:
time1 =
125 mi ๏ฆ 60 min ๏ถ
๏ง
๏ท = 115.4 min
65 mi/h ๏จ 1 h ๏ธ
time 2 =
125 mi ๏ฆ 60 min ๏ถ
๏ง
๏ท = 107.1 min
70 mi/h ๏จ 1 h ๏ธ
At the faster speed:
By subtracting we see that Richard saves 8.3 min.
Assess: Breaking the law to save 8.3 min is normally not worth it; Richardโs parents can wait 8 min.
Notice how the hours (as well as the miles) cancel in the equations.
P2.13. Strategize: Since each runner is running at a steady pace, they both are traveling with a constant speed.
Prepare: Each runner must travel the same distance to finish the race. We assume they are traveling uniformly. We
can calculate the time it takes each runner to finish using Equation 2.1.
Solve: The first runner finishes in
๏t1 =
๏x
5.00 km
=
= 0.417 h
(vx )1 12.0 km/h
๏ฆ 60 min ๏ถ
Converting to minutes, this is (0.417 h) ๏ง
๏ท = 25.0 min
๏จ 1h ๏ธ
For the second runner
๏t2 =
๏x
5.00 km
=
= 0.345 h
(vx ) 2 14.5 km/h
Converting to seconds, this is
๏ฆ 60 min ๏ถ
(0.345 h) ๏ง
๏ท = 20.7 min
๏จ 1h ๏ธ
The time the second runner waits is 25.0 min โ 20.7 min = 4.3 min
Assess: For uniform motion, velocity is given by Equation 2.1.
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2-14
Chapter 2
P2.14. Strategize: This problem involves constant-velocity motion.
Prepare: Weโll do this problem in multiple steps. Rearrange Equation 1.1 to produce
time =
distance
speed
Use this to compute the time the faster runner takes to finish the race; then use distance = speed ยด time to see how
far the slower runner has gone in that amount of time. Finally, subtract that distance from the 8.00 km length of the
race to find out how far the slower runner is from the finish line.
Solve: The faster runner finishes in
t=
8.00 km
= 0.571 h
14.0 km/h
In that time the slower runner runs d = (11.0 km/h) ยด (0.571 h) = 6.29 km.
This leaves the slower runner 8.00 km – 6.29 km = 1.71 km from the finish line as the faster runner crosses the line.
Assess: The slower runner will not even be in sight of the faster runner when the faster runner crosses the line.
We did not need to convert hours to seconds because the hours cancelled out of the last equation. Notice we kept 3
significant figures, as indicated by the original data.
P2.15. Strategize: This is a position vs. time plot, and we are asked for the top speed. So we are interested in the
maximum slope in the given plot.
Prepare: The slope of the path traced by the dots in the position vs. time plot is initially somewhat inclined, but then
increases after the first two seconds. After that point near the two second mark (which we approximate as 1.9 s),
the slope appears fairly constant. We can take this larger, sustained slope as the maximum speed.
Solve: Since the speed after the dot at 1.9 s mark appears roughly constant, we can use the expression for the
average speed over that interval:
vx ,av =
๏x xf โ xi (100 m ) โ (10 m )
=
=
= 12 m/s
๏t
t f โ ti
( 9.5 s ) โ (1.9 s )
Assess: This is extremely fast. One can perform a simple check by noting that the average time for the entire run is
(100 m) / (9.5 s ) = 11 m/s. So the fact that we got a slightly higher speed for Usain Boltโs maximum speed is
reasonable.
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Motion in One Dimension
2-15
P2.16. Strategize: Since she is running at a steady pace, this is a constant-velocity problem.
Prepare: Assume v x is constant so the ratio
Dx
is also constant.
Dt
Solve:
(a)
100 m 400 m
๏ฆ 400 m ๏ถ
=
๏ ๏t = 18 s ๏ง
๏ท = 72 s
18 s
๏t
๏จ 100 m ๏ธ
(b)
100 m 1.0 mi
๏ฆ 1.0 mi ๏ถ๏ฆ 1609 m ๏ถ
=
๏ ๏t = 18 s ๏ง
๏ท๏ง
๏ท = 290 s = 4.8 min
18 s
๏t
๏จ 100 m ๏ธ๏จ 1.0 mi ๏ธ
Assess: This pace does give about the right answer for the time required to run a mile for a good marathoner.
P2.17. Strategize: In this problem the velocity is changing, but we can determine v x at a given time by looking at
the slope of the x vs. t graph.
Prepare: The graph in Figure P2.17 shows distinct slopes in the time intervals: 0 โ 1 s, 1 s โ 2 s, and 2 s โ 4 s. We
can thus obtain the velocity values from this graph using v = ๏x/๏t.
Solve: (a)
(b) There is only one turning point. At t = 2 s the velocity changes from +20 m/s to โ10 m/s, thus reversing the
direction of motion. At t = 1 s, there is an abrupt change in motion from rest to +20 m/s, but there is no reversal in
motion.
Assess: As shown above in (a), a positive slope must give a positive velocity and a negative slope must yield a
negative velocity.
P2.18. Strategize: The distance traveled is the area under the v y graph.
Prepare: Since the graph of v y vs. t is linear in each region, calculating the area under the line is simple.
Solve:
(a) The area of a triangle is
1
BH .
2
๏y = area =
1
1
BH = (0.20 s)(0.75 m/s) = 7.5 cm
2
2
(b) We estimate the distance from the heart to the brain to be about 30 cm.
Dt =
Dy
30 cm
=
= 4.0 beats
v y 7.5 cm/beat
Assess: Four beats seems reasonable. There is some doubt that we are justified using two significant figures here.
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2-16
Chapter 2
P2.19. Strategize: Displacement is given by the area under the a velocity vs. time graph.
Prepare: In this case, the displacement is equal to the area under the velocity graph between ti and tf. We can find
the carโs final position from its initial position and the area.
Solve: (a) Using the equation xf = xi + area of the velocity graph between ti and tf,
x2 s = 10 m + area of trapezoid between 0 s and 2 s
1
= 10 m + (12 m /s + 4 m/s)(2 s) = 26 m
2
x3 s = 10 m + area of triangle between 0 s and 3 s
1
= 10 m + (12 m /s)(3 s) = 28 m
2
x4 s = x3 s + area between 3 s and 4 s
1
= 28 m + (-4 m/s)(1 s) = 26 m
2
(b) The car reverses direction at t = 3 s, because its velocity becomes negative.
Assess: The car starts at xi = 10 m at ti = 0. Its velocity decreases as time increases, is zero at t = 3 s, and then
becomes negative. The slope of the velocity-versus-time graph is negative which means the carโs acceleration is
negative and a constant. From the acceleration thus obtained and given velocities on the graph, we can also use
kinematic equations to find the carโs position at various times.
P2.20. Strategize: This is an estimation problem, so a range of answers may be acceptable. v x is given by the
slope of the x vs. graph.
Prepare: To make the estimates from the graph we need to read the slopes from the graph. Lightly pencil in straight
lines tangent to the graph at t = 2 s and t = 4 s. Then pick a pair of points on each line to compute the rise and the run.
Solve:
(a)
vx =
200 m
= 67 m/s
4 s -1 s
vx =
400 m
= 130 m/s
5 s-2 s
(b)
Assess: The speed is increasing, which is indeed what the graph tells us. These are reasonable numbers for a drag
racer.
P2.21. Strategize: The graph in Figure P2.21 shows the horizontal component of velocity as a function of time.
We know the acceleration is the rate of change of the velocity. So we can determine the acceleration using the slope
of this graph.
Prepare: We will use ax = ๏vx/๏t. A linear decrease in velocity from t = 0 s to t = 2 s implies a constant negative
acceleration. On the other hand, a constant velocity between t = 2 s and t = 4 s means zero acceleration.
Solve:
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Motion in One Dimension
2-17
P2.22. Strategize: Figure P2.22 shows the horizontal component of the velocity. We know the displacement in the
horizontal direction is the area under this curve, and acceleration in the horizontal direction is the given by the slope
of this graph.
Prepare: To determine the displacement at a time t, we calculate the area between the velocity line and the time axis
up to that time. To determine the horizontal component of the acceleration, we use ax = ๏vx / ๏t.
Solve: (a)
(b) From the acceleration versus t graph above, ax at t = 3.0 s is +1 m/s2.
Assess: Because the velocity was negative at first, the train was moving left. There is a turning point at 2 s.
P2.23. Strategize: Acceleration is the rate of change of velocity. We must draw a velocity vs. time graph in which
the slope at a given point is equal to the value of the acceleration in the plot above.
Prepare: We are told the initial speed of the object is 2.0 m/s. We can simply start drawing a line from that point
with the appropriate slope, changing slopes at the appropriate times.
Solve:
Assess: We can check our answer by calculating the velocity after a certain time and seeing if it matches the graph.
Let us check the lowest point, which on our graph is โ6.0 m/s and occurs at 4 s. Using Equation 2.11, we have
( vx )f = ( vx )i + ax ๏t = ( 2.0 m/s ) + โ2.0 m/s 2 ( 4 s ) = โ6.0 m/s, which is consistent.
(
)
P2.24. Strategize: Acceleration is given by the slope of the velocity vs. time graph.
Prepare: We calculate the acceleration from the rise and the run for each straight line segment.
Solve: Speeding up:
ay =
Dv y
Dt
=
0.75 m/s
= 15 m/s2
0.05 s
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2-18
Chapter 2
Slowing down:
ay =
Dv y
Dt
=
-0.75 m/s
= -5 m/s2
0.15 s
Assess: Indeed the slope looks three time steeper in the first segment than in the second. These are pretty large
accelerations.
P2.25. Strategize: From a velocity-versus-time graph we find the acceleration by computing the slope.
Prepare: We will compute the slope of each straight-line segment in the graph.
ax =
(vx )f – (vx )i
tf – ti
The trickiest part is reading the values off of the graph.
Solve: (a)
ax =
5.5 m/s – 0.0 m/s
= 6.1 m/s2
0.9 s – 0.0 s
ax =
9.3 m/s – 5.5 m/s
= 2.5 m/s2
2.4 s – 0.9 s
(b)
(c)
ax =
10.9 m/s – 9.3 m/s
= 1.5 m/s2
3.5 s – 2.4 s
Assess: This graph is difficult to read to more than one significant figure. I did my best to read a second significant
figure but there is some estimation in the second significant figure.
It takes Carl Lewis almost 10 s to run 100 m, so this graph covers only the first third of the race. Were the graph to
continue, the slope would continue to decrease until the slope is zero as he reaches his (fastest) cruising speed.
Also, if the graph were continued out to the end of the race, the area under the curve should total 100 m.
P2.26. Strategize: In reality, biological systems rarely move with constant acceleration. But we will assume
constant acceleration over this very short time interval.
Prepare: Use the definition of acceleration. Also, 60 ms = 0.060 s.
Solve:
ay =
Dv y
Dt
=
3.7 m/s
= 62 m/s2
0.060 s
Assess: Frogs are quite impressive! Humans canโt jump with this kind of acceleration.
P2.27. Strategize: We will assume constant accelerations for both animals.
Prepare: We can calculate acceleration from Equation 2.8:
Solve: For the gazelle:
๏ฆ ๏v ๏ถ 13 m/s
( ax ) = ๏ง x ๏ท =
= 4.3 m/s 2
๏จ ๏t ๏ธ 3.0 s
For the lion:
๏ฆ ๏v ๏ถ 9.5 m/s
( ax ) = ๏ง x ๏ท =
= 9.5 m/s 2
1.0 s
๏จ ๏t ๏ธ
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Motion in One Dimension
2-19
For the trout:
๏ฆ ๏v ๏ถ 2.8 m/s
( ax ) = ๏ง x ๏ท =
= 23 m/s 2
๏จ ๏t ๏ธ 0.12 s
The trout is the animal with the largest acceleration.
Assess: A lion would have an easier time snatching a gazelle than a trout.
P2.28. Strategize: We will assume constant acceleration, such that we can use kinematic equations.
Prepare: Acceleration is the rate of change of velocity.
ax =
Dvx
Dt
Where Dvx = 4.0 m/s and Dt = 0.11 s.
We will then use that acceleration to compute the final position after the strike:
xf =
1
a (Dt)2
2 x
where we are justified in using the special case because (vx )i = 0.0 m/s and xi = 0 m.
Solve: (a)
ax =
Dvx 4.0 m/s
=
= 36 m/s2
Dt
0.11 s
(b)
xf =
1
1
ax (Dt)2 = (36 m/s2 )(0.11s)2 = 0.22 m
2
2
Assess: The answer is remarkable but reasonable. The pike strikes quickly and so is able to move 0.22 m in 0.11 s,
even starting from rest. The seconds squared cancel in the last equation.
P2.29. Strategize: This problem consists of unit conversion, and application of the definition of acceleration. Note
that since the acceleration is constant, we are also free to use kinematic equations.
Prepare: First, we will convert units:
60
miles 1 hour 1609 m
ยด
ยด
= 26.8 m/s
hour 3600 s 1 mile
We also note that g = 9.8 m/s2. Because the car has constant acceleration, we can use kinematic equations.
Solve: (a) For initial velocity vi = 0, final velocity vf = 26.8 m/s, and ๏t = 10 s, we can find the acceleration using
vf = vi + aDt ร a =
vf – vi (26.8 m/s – 0 m/s)
=
= 2.68 m/s2 ยป 2.7 m/s2
Dt
10 s
(b) The fraction is a/g = 2.68/9.8 = 0.273. So a is 27% of g, or 0.27 g.
(c) The displacement is calculated as follows:
1
1
xf – xi = vi Dt + a(Dt)2 = a(Dt)2 = 134 m = 440 feet
2
2
Assess: A little over tenth of a mile displacement in 10 s is physically reasonable.
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2-20
Chapter 2
P2.30. Strategize: We will assume acceleration is constant, such that we can use kinematic equations.
Prepare: Fleas are amazing jumpers; they can jump several times their body heightโsomething we cannot do.
We assume constant acceleration so we can use the kinematic equations. The last of the three relates the three
variables we are concerned with in part (a): speed, distance (which we know), and acceleration (which we want).
(v y )2f = (v y )2i + 2ay Dy
In part (b) we use Equation 2.11 because it relates the initial and final velocities and the acceleration (which we
know) with the time interval (which we want).
(v y )f = (v y )i + ay Dt
Part (c) is about the phase of the jump after the flea reaches takeoff speed and leaves the ground. So now it is (v y ) i ,
that is 1.0 m/s instead of (v y ) f . And the acceleration is not the same as in part (a)โit is now -g (with the positive
direction up) since we are ignoring air resistance. We do not know the time it takes the flea to reach maximum
height, so we employ Equation 2.13 again because we know everything in that equation except Dy.
Solve: (a) Use (v y )i = 0.0 m/s and rearrange Equation 2.13.
ay =
(v y )f2
2๏ y
=
(1.0 m/s) 2 ๏ฆ 1000 mm ๏ถ
2
๏ง
๏ท = 1000 m/s
2(0.50 mm) ๏จ 1 m ๏ธ
(b) Having learned the acceleration from part (a) we can now rearrange Equation 2.12 to find the time it takes to
reach takeoff speed. Again use (v y )i = 0.0 m/s.
Dt =
(v y )f
ay
=
1.0 m/s
= .0010 s
1000 m/s 2
Assess: Just over 5 cm is pretty good considering the size of a flea. It is about 10โ20 times the size of a typical flea.
Check carefully to see that each answer ends up in the appropriate units.
P2.31. Strategize: This is a question about acceleration and how it relates to other kinematic quantities. We will
assume the large acceleration is constant, such that we can make use of kinematic equations.
Reason: We can use Equation 2.11 to relate acceleration to initial and final speeds. To relate the acceleration and
time to distance covered, we can use the initial velocity from part (a) and Equation 2.13. Let us call the initial
direction of motion the + x direction, such that the acceleration will be in the โ x direction.
Solve: The maximum initial speed would require the maximum allowed time to stop. So we assume ๏t = 30 ms.
Then
( vx )f = ( vx )i + ax ๏t ๏ ( vx )i = ( vx )f โ ax ๏t = ( 0 m/s ) โ ( โ (50) (9.8 m/s2 )) (30 ๏ด10โ3 s ) = 14.7 m/s
We would report our answer to part (a) as 15 m/s. We have kept an extra digit above for use in part (b).
To determine the minimum distance, we again assume that all 30 ms of allowable time are used in the stopping
process, and we use the initial velocity from part (a), such that we can write
( vx )f = ( vx )i + 2ax ๏x ๏ ๏x =
2
2
( vx )f โ ( vx )i
2
2ax
2
( 0 m/s ) โ (14.7 m/s ) = 0.22 m
2 ( โ ( 50 ) ( 9.8 m/s 2 ) )
2
=
2
Assess: The maximum initial speed we found is around 33 mph. This means that going from full speed to a full stop
in 30 ms could be fatal if the initial speed is greater than around 33 mph. Of course, seatbelts, airbags, and crumple
zones in cars are designed to increase the distance over which the humans in the car stop to considerably more than
0.22 m. This way humans can survive head-on collisions starting from even greater speeds.
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Motion in One Dimension
2-21
P2.32. Strategize: Let us assume the acceleration is constant over the intervals described.
Prepare: Weโll do this in parts, first computing the acceleration after the congestion.
Solve:
Dv 12.0 m/s – 5.0 m/s 7.0 m/s
=
=
Dt
8.0 s
8.0 s
Now use the same acceleration to find the new velocity.
a=
๏ฆ 7.0
๏ถ
vf = vi + a๏t = 12.0 m/s + ๏ง
m/s 2 ๏ท (16 s) = 26 m/s
๏จ 8.0
๏ธ
Assess: The answer is a reasonable 58 mph.
P2.33. Strategize: Because the skier slows steadily, her acceleration is a constant during the glide and we can use
the kinematic equations.
Prepare: We can use Equation 2.13 to determine the unknown acceleration.
Solve: Since we know the skierโs initial and final speeds and the width of the patch over which she decelerates,
we will use
vf2 = vi2 + 2a(xf – xi )
รa=
vf2 – vi2
(6.0 m/s)2 – (8.0 m/s)2
=
= -2.8 m/s2
2(xf – xi )
2(5.0 m)
The magnitude of this acceleration is 2.8 m/s2.
Assess: A deceleration of 2.8 m/s2 or 6.3 mph/s is reasonable.
P2.34. Strategize: We will assume constant acceleration of both planes, such that we can use the kinematic
equations of motion.
Prepare: The kinematic equation that relates velocity, acceleration, and distance is (vx )2f = (vx )2i + 2ax Dx. Solve for Dx.
Dx =
(vx )2f – (vx )2i
2ax
Note that (vx )2i = 0 for both planes.
Solve: The accelerations are same, so they cancel.
๏ฆ (vx )f2 ๏ถ
2
2
๏ง
๏ท
( (vx )f ) jet ( (2vx )f )prop
๏x jet
๏จ 2ax ๏ธ jet
=
=
=
= 4 ๏ ๏ xjet = 4๏ xprop = 4(1/4 mi) = 1 mi
2
2
๏xprop ๏ฆ (vx )f2 ๏ถ
(vx )f )prop
(vx )f )prop
(
(
๏ง
๏ท
๏จ 2ax ๏ธprop
Assess: It seems reasonable to need a mile for a passenger jet to take off.
P2.35. Strategize: Because the car slows steadily, the deceleration is a constant and we can use the kinematic
equations of motion under constant acceleration.
Prepare: We look for an equation in which we know all but one variable, and find that we can solve this using
Equation 2.13.
Solve: Since we know the carโs initial and final speeds and the width of the patch over which she decelerates, we
will use
vf2 = vi2 + 2a( xf โ xi )
๏a=
vf2 โ vi2
(0 m/s) 2 โ (90 m/s) 2
=
= โ37 m/s 2
2( xf โ xi )
2(110 m)
The magnitude of this acceleration is 37 m/s2.
Assess: A deceleration of 37 m/s2 is impressive; it is almost 4 gs.
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2-22
Chapter 2
P2.36. Strategize: Although this problem does not involve constant acceleration throughout the entire time shown,
the acceleration is constant on intervals.
Prepare: We recall that displacement is equal to area under the velocity graph between ti and tf, and acceleration is
the slope of the velocity-versus-time graph.
Solve: (a) Using the equation, xf = xi + area under the velocity-versus-time graph between ti and tf
we have,
x (at t = 1 s) = x (at t = 0 s) + area between t = 0 s and t = 1 s = 0.0 m + (4 m/s)(1 s) = 4.0 m
Reading from the velocity-versus-time graph, vx (at t = 1 s) = 4.0 m/s. Also, ax = slope = ๏v/๏t = 0 m/s2.
(b)
x(at t = 3.0 s) = x(at t = 0 s) + area between t = 0 s and t = 3 s
= 0.0 m + 4 m/s ๏ด 2 s + 2 m/s ๏ด1s + (1/2) ๏ด 2 m/s ๏ด1s = 11.0 m
Reading from the graph, vx (t = 3 s) = 2 m/s. The acceleration is
ax (t = 3 s) = slope =
vx (at t = 4 s) โ vx (at t = 2 s)
= โ2.0 m/s 2
2s
Assess: Due to the negative slope of the velocity graph between 2 s and 4 s, a negative acceleration was expected.
P2.37. Strategize: Let us assume the acceleration of the car is constant.
Prepare: A visual overview of the carโs motion that includes a pictorial representation, a motion diagram, and a list
of values is shown below. We label the carโs motion along the x-axis. For the driverโs maximum (constant)
deceleration, kinematic equations are applicable. This is a two-part problem. We will first find the carโs displacement
during the driverโs reaction time when the carโs deceleration is zero. Then we will find the displacement as the car is
brought to rest with maximum deceleration.
Solve: During the reaction time when a0 = 0, we can use
1
a (t – t )2
2 0 1 0
= 0 m + (20 m/s)(0.50 s – 0 s) + 0 m = 10 m
x1 = x0 + v0 (t1 – t0 ) +
During deceleration,
v22 = v12 + 2a1 (x2 – x1 )
0 = (20 m/s)2 + 2(โ6.0 m/s2)(x2 โ 10 m) ๏ x2 = 43 m
She has 50 m to stop, so she can stop in time.
Assess: While driving at 20 m/s or 45 mph, a reaction time of 0.5 s corresponds to a distance of 33 feet or only two
lengths of a typical car. Keep a safe distance while driving!
P2.38. Strategize: During the phase of constant acceleration, we can use kinematic equations, and during the
subsequent phase of no acceleration, we can again use kinematic equations. But we cannot apply kinematic equations
across both phases, since the acceleration changes in between.
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Motion in One Dimension
2-23
Prepare: Do this in two parts. First compute the distance traveled during the acceleration phase and what speed it
reaches. Then compute the additional distance traveled at that constant speed.
Solve: During the acceleration phase, since (vx )i = 0 and xi = 0,
xf =
1
1
ax (๏t )2 = (250 m/s 2 )(20 ms) 2 = 0.05 m = 5.0 cm
2
2
We also compute the speed it attains.
vx = ax Dt = (250 m/s2 )(20 ms) = 5.0 m/s
Now the distance traveled at a constant speed of 5.0 m/s .
Dx = vx Dt = (5.0 m/s)(30 ms) = 0.15 m = 15 cm
Now add the two distances to get the total.
Dxtotal = 5.0 cm + 15 cm = 20 cm
Assess: A 20-cm-long tongue is impressive, but possible.
P2.39. Strategize: We will assume that you achieve the maximum magnitude of acceleration possible, and that this
acceleration is constant.
Prepare: A visual overview of your carโs motion that includes a pictorial representation, a motion diagram, and a
list of values is shown below. We label the carโs motion along the x-axis. For maximum (constant) deceleration of
your car, kinematic equations hold. This is a two-part problem. We will first find the carโs displacement during your
reaction time when the carโs deceleration is zero. Then we will find the displacement as you bring the car to rest with
maximum deceleration.
Solve: (a) To find x2, we first need to determine x1. Using x1 = x0 + v0(t1 โ t0), we get x1 = 0 m + (20 m/s) (0.50 s โ 0 s)
= 10 m. Now, with a1 = 10 m/s2, v2 = 0 and v1 = 20 m/s, we can use
v22 = v12 + 2a1 ( x2 โ x1 ) ๏ 0 m 2 /s 2 = (20 m/s) 2 + 2(โ10 m/s 2 )( x2 โ 10 m) ๏ x2 = 30 m
The distance between you and the deer is (x3 โ x2) or (35 m โ 30 m) = 5 m.
(b) Let us find v0 max such that v2 = 0 m/s at x2 = x3 = 35 m. Using the following equation,
v22 โ v02 max = 2a1 ( x2 โ x1 ) ๏ 0 m 2 /s 2 โ v02 max = 2(โ10 m/s 2 )(35 m โ x1 )
Also, x1 = x0 + v0 max (t1 โ t0) = v0 max (0.50 s โ 0 s) = (0.50 s)v0 max. Substituting this expression for x1 in the above
equation yields
-v02 max = (-20 m/s2 )[35 m – (0.50 s) v0 max ] ร v02 max + (10 m/s)v0 max – 700 m 2 /s2 = 0
The solution of this quadratic equation yields v0 max = 22 m/s. (The other root is negative and unphysical for the
present situation.)
Assess: An increase of speed from 20 m/s to 22 m/s is very reasonable for the car to cover an additional distance of
5 m with a reaction time of 0.50 s and a deceleration of 10 m/s 2.
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2-24
Chapter 2
P2.40. Strategize: Here we must relate acceleration to other kinematic variables like distance and velocity. Let us
assume that the acceleration during the compression of the bag is constant, such that we can use kinematic equations.
Prepare: We are given initial and final vertical components of the velocity, as well as the distance of the
compression. Equation 2.13 allows us to solve for the acceleration. Let us choose the vertically upward direction to
be + y.
Solve: Applying Equation 2.13, and paying special attention to the signs of quantities like the compression, we find
( ) ( )
vy
2
f
= vy
2
i
( v ) โ ( v ) = ( 0 m/s ) โ ( โ6.0 m/s ) = 150 m/s
+ 2a ๏y ๏ a =
y
2
2
y f
y i
2
2 ( โ0.12 m )
2๏ y
y
2
2
We are asked to report this in units of g , so we divide by 9.8 m/s2 to obtain a y = 15 g .
Assess: This is much less than the particularly dangerous of 60g given in the text.
P2.41. Strategize: We will assume constant acceleration, such that we can use kinematic equations.
Prepare: Call the point where the motorcycle started the origin.
Solve:
(a)
a=
๏v
๏v 80 km/h ๏ฆ 1 h ๏ถ๏ฆ 1000 m ๏ถ
๏ ๏t =
=
๏ท = 2.78 s ๏ป 2.8 s
๏t
a 8.0 m/s 2 ๏ง๏จ 3600 s ๏ท๏ง
๏ธ๏จ 1 km ๏ธ
(b) Compute the distance traveled in 10 s for each vehicle.
๏ฆ 1 h ๏ถ๏ฆ 1000 m ๏ถ
For the car: ๏x = v๏t = (80 km/h)(2.78 s) ๏ง
๏ท๏ง
๏ท = 61.7 m
๏จ 3600 s ๏ธ๏จ 1 km ๏ธ
(
( )
)(
)
2
2
1
1
a Dt = 8.0 m/s2 2.78 s = 30.7 m
2
2
The difference is the distance between the motorcycle and the car at that time. 61.7 m โ 30.7 m = 31 m
Assess: The motorcycle will never catch up if it never exceeds the speed of the car.
For the motorcycle: Dx =
P2.42. Strategize: In this problem we will use the slope of a velocity vs. time graph to determine acceleration, and
other kinematic variables. The acceleration is assumed to be approximately constant for this insect.
Prepare: We can answer part (a) by using Equation 2.11, which is equivalent to determining the slope of a velocity
vs. time graph in the case of a constant acceleration. We can then use Equation 2.12 to determine the distance
covered by the insect.
Solve: (a) The acceleration is given by
ay =
( v ) โ ( v ) = ( 0.90 m/s ) โ ( 0 m/s ) = 1.8 ๏ด10 m/s
๏t
(5.0 ๏ด10 s )
y
f
y
2
i
2
โ3
(b) The distance can be determined by
( )
(
) (
)(
)
2
1
1
2
๏y = vy ๏t + ay ( ๏t ) = ( 0 m/s ) 5 ๏ด10โ3 m/s + 180 m/s 2 5 ๏ด10โ3 m/s = 2.3 ๏ด10โ3 m
i
2
2
Assess: The distance covered is very reasonable for an insect in the process of jumping.
P2.43. Strategize: During the acceleration phase, acceleration is constant, and we can use kinematic equations.
Once the acceleration drops to zero, acceleration will once again be constant, and we can apply kinematic equations
over the phase of constant velocity. But we cannot apply kinematic equations from the beginning of the dash to the
end, since acceleration changes in between.
Prepare: Use Equation 2.11 to find the acceleration.
vx = axt1
ax =
where v0 = 0 and t0 = 0
vx 11.2 m/s
=
= 5.23 m/s2
t1
2.14 s
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Motion in One Dimension
2-25
Solve: The distance traveled during the acceleration phase will be
1
a (Dt)2
2 x
1
= (5.23 m/s 2 )(2.14 s)2
2
= 12.0 m
Dx =
The distance left to go at constant velocity is 100 m -12.0 m = 88.0 m. The time this takes at the top speed of
11.2 m/s is
Dt =
Dx 88.0 m
=
= 7.86 s
vx 11.2 m/s
The total time is 2.14 s + 7.86 s = 10.0 s.
Assess: This is indeed about the time it takes a world-class sprinter to run 100 m (the world record is a bit under 9.8 s).
Compare the answer to this problem with the accelerations given in Problem 2.25 for Carl Lewis.
P2.44. Strategize: In this problem we consider hoverflies falling under the influence of gravity, which yields a
constant acceleration. Thus we can use kinematic equations.
Prepare: The hoverflies are released from rest. We can find the distance they would cover if they fell only under the
influence of gravity (no wing flapping) using Equation 2.12 and inserting the specified time of 200 ms. For part (b),
we can use the same equation again. Only this time we will insert a known distance we want the hoverflies to cover
and solve for the time.
1
1
2
2
Solve: For part (a): ๏y = vy ๏t + ay ( ๏t ) = ( 0 m/s )( 0.200 s ) + โ9.8 m/s 2 (0.200 s ) = โ0.20 m. So the
i
2
2
hoverflies would have fallen 20 cm in the first 200 ms.
1
1
2
2
For part (b) ๏y = vy ๏t + ay ( ๏t ) ๏ ๏y = ay ( ๏t ) since the hoverflies are dropped, not thrown with some
i
2
2
(
( )
)
( )
initial velocity. Then ๏t =
2๏ y
=
ay
2 ( โ0.40 m )
( โ9.8 m/s )
2
= 0.29 s or 290 ms.
Assess: The result from (b) explains why only some hoverflies avoided hitting the bottom when began flying after
200 ms, since the entire fall takes only 290 ms.
P2.45. Strategize: This problem involves freefall, in which the acceleration is constant. Thus, we can use the
kinematic equations.
Prepare: The bill must drop its own length in freefall.
Solve:
Dy =
1
2Dy
2(0.16 m)
g(Dt) 2 ร Dt =
=
= 0.18 s
2
g
9.8 m/s 2
Assess: This is less than the typical 0.25 s reaction time, so most people miss the bill.
P2.46. Strategize: This problem involves freefall, in which the acceleration is constant. Thus, we can use the
kinematic equations.
Prepare: We will assume that, as stated in the chapter, the bill is held at the top, and the other personโs fingers are
bracketing the bill at the bottom.
Call the initial position of the top of the bill the origin, y0 = 0.0 m, and, for convenience, call the down direction
positive.
In free fall the acceleration a y will be 9.8 m/s2.
The length of the bill will be Dy, the distance the top of the bill can fall from rest in 0.25 s.
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2-26
Chapter 2
Solve:
1
1
yf = ay (๏t )2 = (9.8 m/s 2 )(0.25 s) 2 = 0.31 m
2
2
Assess: This is about twice as long as real bills are (they are really 15.5 cm long), so if a typical reaction time is
0.25 s, then almost no one would catch one in this manner. To catch a bill as small as real bills, one would need a
reaction time of 0.13 s.
P2.47. Strategize: This problem involves freefall, in which the acceleration is constant. Thus, we can use the
kinematic equations.
Prepare: Use kinematic equations for constant acceleration. Assume the gannet is in free fall during the dive.
Solve:
(v y )f2 = (v y )i2 + 2 g ๏y ๏ ๏y =
(v y )f2
2g
=
(32 m/s)2
= 52 m
2(9.8 m/s 2 )
Assess: 52 meters seems a reasonable height from which to begin the dive.
P2.48. Strategize: Once the trout leaves the water, it is subject to acceleration due to gravity only. The acceleration
is constant, so we can use kinematic equations.
Prepare: In order to find the maximum height, we can use Equation 2.13. We recognize that at the maximum height
the vertical component of the velocity is momentarily zero. Let us call the vertically upward direction + y. For part
(b), we must consider that the maximum height may be greater than 1.8 m. That means the trout will rise to its
maximum height and then fall back to 1.8 m.
Solve: (a) To find the maximum height, we write
( ) ( )
vy
2
f
= vy
2
i
( v ) โ ( v ) ๏ ๏y
+ 2a ๏ y ๏ ๏ y =
y
2
2
y f
y i
2a y
( 0 m/s ) โ (8.0 m/s ) = 3.3 m.
2
max =
2
(
2 โ9.8 m/s 2
)
(b) One way of finding the time required to reach a height of 1.8 m is to use Equation 2.12 and solve the quadratic
equation for time:
( )
โ vy ๏ฑ
1
2
i
0 = โ๏y + v y ๏t + a y ( ๏t ) ๏ ๏t =
i
2
( )
๏t =
โ (8.0 m/s ) ๏ฑ
( v ) + 2๏ya
2
y i
y
ay
(8.0 m/s ) + 2 (1.8 m ) ( โ9.8 m/s 2 )
2
( โ9.8 m/s )
2
= 0.27 s or 1.4 s
Clearly the trout rises past a height of 1.8 m before reaching its maximum height and falling back to a height of 1.8
m. Hence, we want the later of the two times that the trout reaches this height: 1.4 s.
Assess: This a reasonable time of flight for a fish jumping out of the water.
P2.49. Strategize: Two objects are in freefall. We must determine where they meet. Since the acceleration is
constant during freefall, we can use kinematic equations.
Prepare: We will need to describe the motion of the acrobat and the ball, for which we will use subscripts A and B,
respectively. Let us call the vertically upward direction + y. To determine when the acrobat catches the ball, we must
determine when the two objects have the same vertical positions. We can use Equation 2.12 to describe the change in
position of each object. In order for them to meet, we require ๏yA = ๏yB + (9.0 m). That is, however much the ball
moves, the acrobat must move upward by 15 m more to cover the initial distance between them.
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Motion in One Dimension
2-27
Solve: We apply Equation 2.12 to each object separately:
( )
1
2
๏yA = vA,y ๏t + a y ( ๏t )
i
2
( )
1
1
2
2
๏yB = vB,y ๏t + ay ( ๏t ) = a y ( ๏t )
i
2
2
In the second equation we have use the fact that the ball is dropped, not thrown. Note that no subscript is required for
the time or the acceleration, since we need the acrobat and ball to be in the same place at the same time, and since
both are accelerating only due to gravity. Requiring ๏yA = ๏yB + (9.0 m) , we find
( v ) ๏t + 12 a ( ๏t ) = (9.0 m) + 12 a ( ๏t )
2
A,y i
Subtracting
y
2
y
1
2
a y ( ๏t ) from both sides yields
2
(v ) ๏t = (9.0 m) ๏ ๏t = (9.0 m) / (v ) = (9.0 m) / (8.0 m/s ) = 1.1 s.
A,y
A,y
i
i
Assess: Given the length scales of sever meters, a time of 1.1 s for the two objects to meet is reasonable.
P2.50. Strategize: If we ignore air resistance then the only force acting on both balls after they leave the hand
(before they land) is gravity; they are therefore in free fall.
Prepare: Think about ball Aโs velocity. It decreases until it reaches the top of its trajectory and then increases in the
downward direction as it descends. When it gets back to the level of the studentโs hand it will have the same speed
downward that it had initially going upward; it is therefore now just like ball B (only later).
Solve: (a) Because both balls are in free fall they must have the same acceleration, both magnitude and direction,
9.8 m/s2, down.
(b) Because ball B has the same downward speed when it gets back to the level of the student that ball A had, they
will have the same speed when they hit the ground.
Assess: Draw a picture of ball Bโs trajectory and draw velocity vector arrows at various points of its path.
Air resistance would complicate this problem significantly.
P2.51. Strategize: Once the jumper leaves the ground, he or she is in freefall, in which the acceleration is constant.
Thus, we can use the kinematic equations.
Prepare: Use the kinematic equation (vy )f2 = (vy )i2 + 2ay ๏y where (v y )2f = 0 at the top of the leap.
We assume a y = -9.8 m/s2 and we are given Dy = 1.1 m.
Solve:
(vy )i2 = โ2ay ๏y ๏ (vy )i = โ2ay ๏y = โ2(โ9.8 m/s 2 )(1.1 m) = 4.6 m/s
Assess: This is an achievable take-off speed for good jumpers. The units also work out correctly and the two minus
signs under the square root make the radicand positive.
P2.52. Strategize: Once the ball is in the air, it is in freefall, in which acceleration is constant. Thus we can use
kinematic equations.
Prepare: Assume the trajectory is symmetric (i.e., the ball leaves the ground) so half of the total time is the upward
portion and half downward. Put the origin at the ground. Assume no air resistance.
Solve:
(a) On the way down (v y )i = 0 m/s, yf = 0 m, and Dt = 2.6 s. Solve for yi .
1
0 = yi + ay (๏t )2
2
๏
1
1
yi = โ ay (๏t )2 = โ (โ9.8 m/s 2 )(2.6 s) 2 = 33.1 m
2
2
or 33 m to two significant figures.
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2-28
Chapter 2
(b) On the way up (v y )f = 0 m/s.
(vy )i2 = โ2ay ๏y ๏ (vy )i = โ2ay ๏y = โ2(โ9.8 m/s2 )(33.1 m) = 25 m/s
Assess: When thinking about real football games, this speed seems reasonable.
P2.53. Strategize: Once the briefcase is dropped it is in freefall, during which the acceleration is constant. Thus we
can use kinematic equations.
Prepare: Since the villain is hanging on to the ladder as the helicopter is ascending, he and the briefcase are moving
with the same upward velocity as the helicopter. We can calculate the initial velocity of the briefcase, which is equal
to the upward velocity of the helicopter. See the following figure.
Solve: We can use Equation 2.12 here. We know the time it takes the briefcase to fall, its acceleration, and the
distance it falls. Solving for (v y )i Dt,
รฉ1
รน
1
(v y )i Dt = ( yf – yi ) – (a y )Dt 2 = -130 m – รช (-9.80 m/s2 )(6.0 s)2 รบ = 46 m
2
รซ2
รป
Dividing by Dt to solve for (v y ) i ,
(vx )i =
46 m
= 7.7 m/s
6.0 s
Assess: Note the placement of negative signs in the calculation. The initial velocity is positive, as expected for a
helicopter ascending.
P2.54. Strategize: Assume the jumper is in free fall after leaving the ground, so that we can use the kinematic
equations.
Prepare: We assume a y = -9.8 m/s2 and we are given ( yf โ yi ) = 1.1 m. We can use Equation 2.12 to determine
the unknown time.
Solve: Since the trajectory is symmetric weโll compute the time it takes to come down from 1.1 m to the floor and
then double it.
( yf โ yi ) =
1
2( yf โ yi )
2(โ1.1 m)
a y (๏t ) 2 ๏ ๏t =
=
= 0.47 s
2
ay
โ9.8 m/s 2
The whole โhang timeโ will be double this, or 0.95 s.
Assess: This is about the time for a big leap. The units also work out correctly and the two minus signs under the
square root make the radicand positive.
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Motion in One Dimension
2-29
P2.55. Strategize: Since the stones are in freefall after they leave the climberโs hands, acceleration will be
constant. Thus we can use kinematic equations.
Prepare: There are several steps in this problem, so first draw a picture and, like the examples in the book, list the
known quantities and what we need to find.
Call the pool of water the origin and call t = 0 s when the first stone is released. We will assume both stones are
in free fall after they leave the climberโs hand, so ay = โg. Let a subscript 1 refer to the first stone and a 2 refer to the
second.
Solve: (a) Using (t1 )i = 0
1
a Dt 2
2 y
1
0.0 m = 50 m + (-2 m/s)tf + (-g)t f2
2
0.0 m = 50 m – (2 m/s)tf – (4.9 m/s 2 )t f2
( y1 )f = ( y1 )i + (v1 ) i Dt +
Solving this quadratic equation gives two values for t f : 3.0 s and -3.4 s, the second of which (being negative) is
outside the scope of this problem.
Both stones hit the water at the same time, and it is at t = 3.0 s, or 3.0 s after the first stone is released.
(b) For the second stone Dt2 = tf – (t2 )i = 3.0 s – 1.0 s = 2.0 s. We solve now for (v2 )i .
1
a Dt 2
2 y
1
0.0 m = 50 m + (v2 )i Dt2 + (-g)Dt22
2
0.0 m = 50 m + (v2 )i (2.0 s) – (4.9 m/s 2 )(2.0 s)2
( y2 )f = ( y2 )i + (v2 )i Dt +
(v2 ) i =
-50 m + (4.9 m/s 2 )(2.0 s)2
= -15.2 m/s
2.0 s
Thus, the second stone is thrown down at a speed of 15 m/s.
(c) Equation 2.11 allows us to compute the final speeds for each stone.
(v y )f = (v y )i + ay Dt
For the first stone (which was in the air for 3.0 s):
(v1 )f = โ2.0 m/s + ( โ 9.8 m/s 2 )(3.0 s) = โ31 m/s
The speed is the magnitude of this velocity, or 31 m/s.
For the second stone (which was in the air for 2.0 s):
(v2 )f = โ15.2 m/s + (โ 9.8 m/s 2 )(2.0 s) = โ35 m/s
The speed is the magnitude of this velocity, or 35 m/s.
Assess: The units check out in each of the previous equations. The answers seem reasonable. A stone dropped from
rest takes 3.2 s to fall 50 m; this is comparable to the first stone, which was able to fall the 50 m in only 3.0 s because
it started with an initial velocity of -2.0 m/s. So we are in the right ballpark. And the second stone would have to be
thrown much faster to catch up (because the first stone is accelerating).
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2-30
Chapter 2
P2.56. Strategize: This is an estimation problem, so a range of answers may be acceptable. Note that the slope of
the velocity vs. time graph is changing, meaning the acceleration is not constant. We cannot use kinematic equations
in solving this problem.
Prepare: Given the velocity vs. time graph we need to compute slopes to determine accelerations and then estimate
the area under the curve to determine distance traveled.
Solve:
(a) At the origin a tangent line looks like it goes through (0 s, 0 m/s) and (2 s, 10 m/s), so the slope is
a(0 s) =
10 m/s
= 5 m/s2
2.0 s
(b) Compute slopes similarly for t = 2.0 s and t = 4.0 s.
a(2.0 s) =
8.0 m/s
= 2 m/s2
4.0 s
a(4.0 s) =
5.0 m/s
= 0.8 m/s2
6.0 s
(c) We estimate the area under the curve. It looks like the area under the curve but above 10 m/s is a bit larger than
the area above the curve but below 10 m/s. If they were equal the area would be (8 s)(10 m/s) = 80 m, so we
estimate a little more than 80 m.
Assess: It is very difficult to get a good estimate of slopes and areas from such small graphs, but the answers are
reasonable. We do see the acceleration decreasing as we expected.
P2.57. Strategize: This problem involves two phases, each of which is a constant velocity phase. But in between,
the truck speeds up and has non-zero acceleration briefly. Thus, we can apply kinematic equations to either constantvelocity phase of the trip, but not to the trip as a whole.
Prepare: Assume the truck driver is traveling with constant velocity during each segment of his trip.
Solve: Since the driver usually takes 8 hours to travel 440 miles, his usual velocity is
vusual x =
๏x
440 mi
=
= 55 mph
๏t usual
8h
However, during this trip he was driving slower for the first 120 miles. Usually he would be at the 120 mile
point in
Dtusual at 120 mi =
Dx
vusual at 120 mi x
=
120 mi
= 2.18 h
55 mph
He is 15 minutes, or 0.25 hr late. So the time heโs taken to get 120 mi is 2.18 hr + 0.25 hr = 2.43 hr. He wants to
complete the entire trip in the usual 8 hours, so he only has 8 hr โ 2.43 hr = 5.57 hr left to complete 440 mi โ 120 mi =
320 mi. So he needs to increase his velocity to
vto catch up x =
๏x
320 mi
=
= 57 mph
๏t to catch up 5.57 h
where additional significant figures were kept in the intermediate calculations.
Assess: This result makes sense. He is only 15 minutes late.
P2.58. Strategize: This problems involves no accelerations, only constant-velocity motion.
Prepare: We can describe the position of either runner using ๏x = vx ๏t. We will do this for each runner separately
and use subscripts J and A for the respective runners. However, since the runners start at different times, we will need
to be careful in noting what time we call t = 0. Let us choose the moment Jenny starts running as t = 0, such that
๏tJ = t and ๏tA = t โ (15 s ). In order for the Alyssa to catch up with Jenny, we require ๏xJ = ๏xA .
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Motion in One Dimension
2-31
Solve: For Alyssa, we have ๏xA = vA,x ๏tA = vA,x ( t โ (15 s ) ) and for Jenny we have ๏xJ = vJ,x ๏tJ = vJ,xt. Requiring
(
)
that ๏xJ = ๏xA , we find vA,x t โ (15 s ) = vJ,xt ๏ t =
(15 s ) vA,x =
( vA,x โ vJ,x )
(15 s )( 4.0 m/s )
(( 4.0 m/s ) โ (3.8 m/s ))
= 300 s or 5.0 min.
Assess: Since the running speeds are so similar, it is plausible that it would take a few minutes for Alyssa to catch up
with Jenny.
P2.59. Strategize: The timing between images in Figure P2.59 is constant. We expect to find a a period of constant
velocity, followed by a decrease in speed, followed by another period of constant (lower) velocity.
Prepare: We assume that the track, except for the sticky section, is frictionless and aligned along the
x-axis. Because the motion diagram of Figure P2.59 is made at two frames of film per second, the time interval
between consecutive ball positions is 0.5 s.
Solve: (a)
Times (s)
Position
0
โ4.0
0.5
โ2.0
1.0
0
1.5
1.8
2.0
3.0
2.5
4.0
3.0
5.0
3.5
6.0
4.0
7.0
(b)
(c) ๏x = x (at t = 1 s) โ x (at t = 0 s) = 0 m โ (โ4 m) = 4 m.
(d) ๏x = x (at t = 4 s) โ x (at t = 2 s) = 7 m โ 3 m = 4 m.
(e) From t = 0 s to t = 1 s, vs = Dx/ Dt = 4 m/s.
(f) From t = 2 s to t = 4 s, vx = ๏x/๏t = 2 m/s.
(g) The average acceleration is
a=
Dv 2 m/s – 4 m/s
=
= -2 m/s2
Dt
2 s -1s
Assess: The sticky section has decreased the ballโs speed from 4 m/s, to 2 m/s, which is a reasonable magnitude.
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2-32
Chapter 2
P2.60. Strategize: This problem involves motion at constant speeds.
Prepare: The position of either runner can be described by ๏x = vx ๏t. We will apply this to each runner separately
and use subscripts H and K for the respective runners. In order for Hanna to pass Kara, the distance covered by
Hanna and Kara must satisfy ๏xH = ๏xK + ( 400 m).
Solve: We have ๏xH = vH,x ๏ t and ๏xK = vK,x ๏t. Note that no subscript is required on the time. Requiring
๏xH = ๏xK + ( 400 m) , we find
vH,x ๏t = ( 400 m ) + vK,x ๏t ๏ ๏t =
( 400 m ) .
( vH,x โ vK,x )
The x components of the womenโs velocities can be calculated from the given distances and times for the total run:
vH,x =
(12.5)( 400 m ) ๏ฆ 1 min ๏ถ = 5.45 m/s
(15.3 min ) ๏ง๏จ 60 s ๏ท๏ธ
vK,x =
(12.5)( 400 m ) ๏ฆ 1 min ๏ถ = 4.76 m/s
(17.5 min ) ๏ง๏จ 60 s ๏ท๏ธ
Inserting these into the equation above, we find
๏t =
( 400 m )
((5.45 m/s ) โ ( 4.76 m/s ))
= 580 s
Thus when Hanna passes Kara, Hanna has traveled ๏xH = vH,xt = (5.45 m/s )(580 s ) = 3.16 ๏ด103 m, or 7.9 laps.
Assess: One could check the math by finding how many laps Kara had completed after 580 s. One finds
๏xH = vH,xt = ( 4.76 m/s )(580 s ) = 2.76 ๏ด103 m or 6.9 laps. This confirms that Hanna passes Kara at that time.
P2.61. Strategize: This is an estimation problem, so a range of answers may be acceptable.
Prepare: We will represent the jetlinerโs motion to be along the x-axis.
Solve:
(a) Using ax = Dv/Dt, we have,
ax (t = 0 to t = 10 s) =
23 m/s – 0 m/s
= 2.3 m/s2
10 s – 0 s
ax (t = 20 s to t = 30 s) =
69 m/s – 46 m/s
= 2.3 m/s2
30 s – 20s
For all time intervals ax is 2.3 m/s2. In gs this is (2.3 m/s2)/(9.8 m/s2) = 0.23g
(b) Because the jetlinerโs acceleration is constant, we can use kinematics as follows:
(vx )f = (vx )i + ax (tf โ ti ) ๏ 80 m/s = 0 m/s + (2.3 m/s 2 )(tf โ 0 s) ๏ tf = 34.8 s
or 35 s to two significant figures.
(c) Using the above values, we calculate the takeoff distance as follows:
1
1
xf = xi + (vx )i (tf – ti ) + ax (tf – ti )2 = 0 m + (0 m/s)(34.8 s) + (2.3 m/s2 )(34.8 s)2 = 1390 m
2
2
For safety, the runway should be 3 ๏ด 1390 m = 4.2 km.
P2.62. Strategize: In part (a), we convert units and plot the x component of the velocity vs. time. In part (b) we
will use our plot from (a) to graphically estimate the distance covered by the car. Finally, for part (c), we can
determine the instantaneous acceleration by finding the slope of the velocity curve very near the specified points.
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Motion in One Dimension
2-33
Prepare: We will represent the automobileโs motion along the x-axis. Also, as the hint says, acceleration is the slope
of the velocity graph. The distance traveled is the area under the velocity vs. time curve, which we will estimate
graphically.
Solve: (a) First convert mph to m/s.
t (s)
0
2
4
6
8
10
vx (mph)
0
41
66
83
97
110
vx (m/s)
0
18.3
29.5
37.1
43.4
49.2
The acceleration is not constant because the velocity-versus-time graph is not a straight line.
(b) This is an estimation problem, so many answers are acceptable. If the velocity vs time curve were a straight line,
1
1
the area under the curve would be easy to compute: ( vx )max ๏ttotal = ( 49.2 m/s )(10 s ) = 250 m
2
2
Since the curve is not a straight line, but is bowed upward slightly, we expect the actual distance covered will be
somewhat higher than this estimate. We could inflate our estimate by a few percent to match this expectation. 270 m
is a very good estimate.
(c) Acceleration is the slope of the velocity graph. You can use a straightedge to estimate the slope of the graph at
t = 2 s and at t = 8 s. Alternatively, you can estimate the slope using the two data points on either side of 2 s and 8 s.
vx (at 4 s) โ vx (at 0 s) 29.5 m/s โ 0.0 m/s
=
= 7.4 m/s 2
4 sโ0 s
4s
v (at 10 s) โ vx (at 6 s) 49.2 m/s โ 37.1 m/s
ax (at 8 s) ๏ป x
=
= 3.0 m/s 2
10 s โ 6 s
4s
ax (at 2 s) ๏ป
Assess: The graph in (a) shows that the Porsche 944 Turboโs acceleration is not a constant, but decreases with
increasing time.
P2.63. Strategize: This is an estimation problem. For all parts, we will read approximate values from the graph.
๏ vx
, which is the slope of the graph provided. The maximum
๏t
acceleration is near the beginning of the time shown, where the slope is maximal. The distance traveled is the area
under the curve of the graph. It would be difficult to calculate this exactly,but since the curve is roughly linear
1
between the times 0 and 50 ms, we can approximate the area using
( vx )end โ ( vx )start (tend โ tstart ).
2
Prepare: The acceleration is given by ax =
(
)
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2-34
Chapter 2
Solve: (a) The slope is largest between t = 0 and t = 50 ms. In this interval, v x changes from 0 to approximately
0.8 m/s. Thus
v ( t = 50 ms ) โ vx ( t = 0 )
( ax )max = x
50 ms โ 0
=
( 0.8 m/s ) โ ( 0 m/s ) = 16 m/s 2
(50 ๏ด10 s ) โ 0
โ3
Dividing this by 9.8 m/s 2 yields ( ax ) = 1.6 g.
(b) We can estimate the acceleration at this time by using the velocities at the times just before and just after:
ax ( t = 150 ms ) =
vx ( t = 200 ms ) โ vx ( t = 100 ms )
( 200 ms ) โ (100 ms )
=
(1.8 m/s ) โ (1.3 m/s ) = 5 m/s 2 or
(100 ๏ด10 s ) โ 0
โ3
0.5g
(c) We estimate the area under the curve to be
๏x =
(
)
(
)
1
1
( vx )end โ ( vx )start (tend โ tstart ) = ( 0.8 m/s ) 50 ๏ด10โ3 s = 0.02 m or 2 cm.
2
2
Assess: Since the large initial acceleration is only applied over a short time, a displacement of 2 cm during the first
50 ms is reasonable.
P2.64. Strategize: We will assume constant acceleration, such that we can use the kinematic equations.
Prepare: Shown below is a visual overview of your carโs motion that includes a pictorial representation, a motion
diagram, and a list of values. We label the carโs motion along the x-axis. This is a two-part problem. First, we will
find the carโs displacement during your reaction time when the carโs deceleration is zero. This will give us the
distance over which you must brake to bring the car to rest. Kinematic equations can then be used to find the required
deceleration.
Solve: (a) During the reaction time,
x1 = x0 + v0(t1 โ t0) + 1/2 a0(t1 โ t0)2
= 0 m + (20 m/s)(0.70 s โ 0 s) + 0 m = 14 m
After reacting, x2 โ x1 = 110 m โ 14 m = 96 m, that is, you are 96 m away from the intersection.
(b) To stop successfully,
v22 = v12 + 2a1 (x2 – x1 ) ร (0 m/s)2 = (20 m/s)2 + 2a1 (96 m) ร a1 = -2.1 m/s2
(c) The time it takes to stop can be obtained as follows:
v2 = v1 + a1 (t2 – t1 ) ร 0 m/s = 20 m/s + (-2.1 m/s2 )(t2 – 0.70 s) ร t2 = 10 s
P2.65. Strategize: Remember that in estimation problems different people may make slightly different estimates.
That is OK as long as they end up with reasonable answers that are the same order-of-magnitude. We will assume
constant acceleration, such that we can use the kinematic equations.
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Motion in One Dimension
2-35
Prepare: We can use Equation 2.12, and noting that the initial speed is zero, we have
xf =
1
ax ( ๏ t ) 2
2
Solve: (a) I guessed about 1.0 cm; this was verified with a ruler and mirror.
(b) We are given a closing time of 0.024 s, so we can compute the acceleration from rearranging the kinematic
equations.
ax =
2 xf
2(1.0 cm) ๏ฆ 1 m ๏ถ
2
=
๏ง
๏ท = 35 m/s
(๏t ) 2 (0.024 s) 2 ๏จ 100 cm ๏ธ
(c) Since we know the Dt and the a and vi = 0.0 m/s, we can compute the final speed from Equation 2.11:
vf = aDt = (35 m/s2 )(0.024 s) = 0.84 m/s
Assess: The uncertainty in our estimates might or might not barely justify two significant figures.
The final speed is reasonable; if we had arrived at an answer 10 times bigger or 10 times smaller we would probably
go back and check our work. The lower lid gets smacked at this speed up to 15 times per minute!
P2.66. Strategize: Whenever the acceleration is approximately constant, we can use the kinematic equations.
Prepare: There are two separate segments of this motion, the jump and the free fall after the jump.
Solve: See the following figure. Before the jump, the velocity of the bush baby is 0 m/s.
We could solve for the acceleration of the bush baby during the jump using Equation 2.13 if we knew the final
velocity the bush baby reached at the end of the jump, (v y ) 2 .
We can find this final velocity from the second part of the motion. During this part of the motion the bush baby
travels with the acceleration of gravity. The initial velocity it has obtained from the jump is (v y ) 2 . When it reaches
its maximum height its velocity is (v y )3 = 0 m/s. It travels 2.3 m during the upward free-fall portion of its motion.
The initial velocity it had at the beginning of the free-fall motion can be calculated from
(v y )2 = -2(a y )2 Dy2 = -2(-9.80 m/s2 )(2.3 m) = 6.714 m/s
This is the bush babyโs final velocity at the end of the jump, just as it leaves the ground, legs straightened. Using this
velocity and Equation 2.13 we can calculate the acceleration of the bush baby during the jump.
(a y )1 =
(v y )22 – (v y )12
2Dy1
=
(6.714 m/s)2 – (0 m/s)12
= 140 m/s2
2(0.16m)
140 m/s 2
= 14gโs.
9.80 m/s 2
Assess: This is a very large acceleration, which is not unexpected considering the height of the jump. Note the
acceleration during the jump is positive, as expected.
In gโs, the acceleration is
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2-36
Chapter 2
P2.67. Strategize: We assume constant acceleration so we can use the kinematic equations.
Prepare: Fleas are amazing jumpers; they can jump several times their body heightโsomething we cannot do.
Equation 2.13 relates the three variables we are concerned with in part (a): speed, distance (which we know), and
acceleration (which we want).
(v y )2f = (v y )2i + 2ay Dy
In part (b) we use Equation 2.12 because it relates the initial and final velocities and the acceleration (which we
know) with the time interval (which we want).
(v y )f = (v y )i + ay Dt
Part (c) is about the phase of the jump after the flea reaches takeoff speed and leaves the ground. So now it is (v y ) i ,
that is 1.0 m/s instead of (v y ) f . And the acceleration is not the same as in part (a)โit is now -g (with the positive
direction up) since we are ignoring air resistance. We do not know the time it takes the flea to reach maximum
height, so we employ Equation 2.13 again because we know everything in that equation except Dy.
Solve: (a) Use (v y )i = 0.0 m/s and rearrange Equation 2.13.
ay =
(v y )f2
2๏ y
=
(1.0 m/s) 2 ๏ฆ 1000 mm ๏ถ
2
๏ง
๏ท = 1000 m/s
2(0.50 mm) ๏จ 1 m ๏ธ
(b) Having learned the acceleration from part (a) we can now rearrange Equation 2.11 to find the time it takes to
reach takeoff speed. Again use (v y )i = 0.0 m/s.
Dt =
(v y )f
ay
=
1.0 m/s
= .0010 s
1000 m/s 2
(c) This time (v y )f = 0.0 m/s as the flea reaches the top of its trajectory. Rearrange Equation 2.13 to get
๏y =
โ(v y )i2
2a y
=
โ(1.0 m/s) 2
= 0.051 m = 5.1 cm
2(โ9.8 m/s 2 )
Assess: Just over 5 cm is pretty good considering the size of a flea. It is about 10โ20 times the size of a typical flea.
Check carefully to see that each answer ends up in the appropriate units.
The height of the flea at the top will round to 5.2 cm above the ground if you include the 0.050 cm during the initial
acceleration phase before the feet actually leave the ground.
P2.68. Strategize: If we assume the acceleration is constant as the beetle speeds up, and is then (a different)
constant after the beetle is in the air, then we can use kinematic equations during each of those two phases,
separately.
Prepare: Use the kinematic equations with (v y )i = 0 m/s in the acceleration phase.
Solve:
(a) It leaves the ground with the final speed of the jumping phase.
(vy )f2 = 2ay ๏y = 2(400)(9.8 m/s 2 )(0.0060 m) ๏ (vy ) f = 6.86 m/s
or 6.9 m/s to two significant figures.
(b)
๏t =
๏v y
ay
=
6.86 m/s
= 1.7496 ms ๏ป 1.7 ms
(400)(9.8 m/s 2 )
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Motion in One Dimension
2-37
(c) Now the initial speed for the free-fall phase is the final speed of the jumping phase and (v y )f = 0.
(v y )i2 = โ2a y ๏y ๏ ๏y =
(v y )i2
โ 2a y
=
(6.86 m/s) 2
= 2.4 m
โ2(โ9.8 m/s 2 )
Assess: This is an amazing height for a beetle to jump, but given the large acceleration, this sounds right.
P2.69. Strategize: As soon as the ball leaves the studentโs hand, it is falling freely and thus kinematic equations
hold.
Prepare: A visual overview of the ballโs motion that includes a pictorial representation, a motion diagram, and a list
of values is shown below. We label the ballโs motion along the y-axis. The ballโs acceleration is equal to the
acceleration due to gravity that always acts vertically downward toward the center of the earth. The initial position of
the ball is at the origin where yi = 0, but the final position is below the origin at yf = โ2.0 m. Recall sign conventions,
which tell us that vi is positive and a is negative.
Solve: With all the known information, it is clear that we must use
yf = yi + vi Dt +
1
aDt 2
2
Substituting the known values
-2 m = 0 m + (15 m/s)tf + (1/2)(-9.8 m/s2 )tf2
The solution of this quadratic equation gives tf = 3.2 s. The other root of this equation yields a negative value for tf,
which is not physical for this problem.
Assess: A time of 3.2 s is reasonable.
P2.70. Strategize: As soon as the rock is tossed up, it falls freely and thus kinematic equations hold.
Prepare: A visual overview of the rockโs motion that includes a pictorial representation, a motion diagram, and a
list of values is shown below. We represent the rockโs motion along the y-axis. The rockโs acceleration is equal to the
acceleration due to gravity that always acts vertically downward toward the center of the earth. The initial position of
the rock is at the origin where yi = 0, but the final position is below the origin at yf = โ10 m. Recall sign conventions
which tell us that vi is positive and a is negative.
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2-38
Chapter 2
Solve: (a) Substituting the known values into yf = yi + vi Dt + 12 aDt 2, we get
1
-10 m = 0 m + 20 (m/s)tf + (-9.8 m/s2 )tf2
2
One of the roots of this equation is negative and is not physically relevant. The other root is tf = 4.53 s which is the
answer to part (b). Using vf = vi + aDt, we obtain
vf = 20(m/s) + (-9.8 m/s2 )(4.53 s) = -24 m/s
(b) The time is 4.5 s.
Assess: A time of 4.5 s is a reasonable value. The rockโs velocity as it hits the bottom of the hole has a negative sign
because of its downward direction. The magnitude of 24 m/s compared to 20 m/s when the rock was tossed up is
consistent with the fact that the rock travels an additional distance of 10 m into the hole.
P2.71. Strategize: We treat the diverโs motion as one-dimensional (purely vertical). Since the diver falls under the
influence of gravity, acceleration is constant and we can use kinematic equations. Let us choose our axes such that
+ y points vertically upward.
Prepare: We know the initial velocity of the diver, the acceleration due to gravity, and the height above the water.
1
2
The first part of the question can be solved by applying Equation 2.12: yf = yi + ( vy ) ๏t + a y ( ๏t ) , and solving for
i
2
the time. Once the time is known, Equation 2.11 can be used to determine the final speed: ( v y )f = ( v y )i + a y ๏t.
Solve: (a) From Equation 2.12, we have a quadratic equation in time. Thus the solutions for the unknown time are
given by
๏ฆ
๏ถ1
2
๏ฆ1 ๏ถ
๏t = ๏ง โ ( v y ) ๏ฑ ( v y ) โ 4 ๏ง a y ๏ท ( โ๏y ) ๏ท
i
i
๏ง
๏ท ay
๏จ2 ๏ธ
๏จ
๏ธ
๏ฆ
๏ถ
1
2
๏ฆ1
๏ถ
๏t = ๏ง โ ( 6.3 m/s ) ๏ฑ ( 6.3 m/s ) โ 4 ๏ง ( โ9.8 m/s 2 ) ๏ท ( โ ( โ3.0 m ) ) ๏ท
๏ง
๏ท ( โ9.8 m/s 2 )
2
๏จ
๏ธ
๏จ
๏ธ
๏t = โ0.37 s or 1.7 s
Because we want to know a duration of time after which the diver will reach the water, we want a positive time, so
our answer is 1.7 s.
(b) Using the answer from part (a) (prior to rounding), Equation 2.11 yields
( v ) = ( v ) + a ๏t = ( 6.3 m/s ) + ( โ9.8 m/s ) (1.66 s ) = โ9.9 m/s.
2
y f
y i
y
We are asked for the speed, not the velocity or any component of the velocity. So we report 9.9 m/s.
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Motion in One Dimension
2-39
Assess: Our answer to the first part fits our intuition that it takes around a second to go from a diving board to the
water. The answer to the second part is reasonable for two reasons. Firstly, the component we calculated had the
correct sign (since the diver should be moving downward). Secondly, the final speed is greater than the initial speed.
This is reasonable since the diver would reach his initial speed as he fell down past the diving board, and would
continue to speed up as he approached the water.
P2.72. Strategize: Since constant acceleration is involved, we can use kinematic equations.
Prepare: We are given initial and final speeds, and a displacement, and we are asked for acceleration. Equation 2.13
can be used to answer this problem. All values must first be converted to SI units. Let us call the initial direction of
motion the + x direction.
Solve: We start by expressing all given quantities in SI units:
( 75 mph ) ๏ฆ๏ง
1610 m ๏ถ๏ฆ 1 h ๏ถ
๏ท๏ง
๏ท = 33.5 m/s
๏จ 1 mi ๏ธ๏จ 3600 s ๏ธ
( 55 mph ) ๏ฆ๏ง
1610 m ๏ถ๏ฆ 1 h ๏ถ
๏ท๏ง
๏ท = 24.6 m/s
๏จ 1 mi ๏ธ๏จ 3600 s ๏ธ
( 0.5 mi ) ๏ฆ๏ง
1610 m ๏ถ
๏ท = 805 m
๏จ 1 mi ๏ธ
Employing Equation 2.13, we find
( vx )f = ( vx )i + 2ax ๏x ๏ ax =
2
2
( vx )f โ ( vx )i
2
2๏ x
2
( 24.6 m/s ) โ (33.5 m/s ) = โ0.32 m/s2
2 (805 m )
2
=
2
Assess: Since the change in speed can occur over such a long distance, we expect a relatively small answer, and since
the vehicle is slowing in the x direction, we expected the answer to be negative as well. This answer is very reasonable.
P2.73. Strategize: Clearly the acceleration changes in this problem. But during each phase of the motion (speed
up, constant velocity, slowing down), let us assume that the acceleration is constant over each interval individually.
That way we can apply the kinematic equations to each interval separately.
Prepare: A visual overview of carโs motion that includes a pictorial representation, a motion diagram, and a list of
values is shown below. We label the carโs motion along the x-axis. This is a three-part problem. First the car accelerates,
then it moves with a constant speed, and then it decelerates. The total displacement between the stop signs is equal to the
sum of the three displacements, that is, x3 – x0 = (x3 – x2 ) + (x2 – x1 ) + (x1 – x0 ).
Solve: First, the car accelerates:
v1 = v0 + a0 (t1 – t0 ) = 0 m/s + (2.0 m/s 2 )(6 s – 0 s) = 12 m/s
x1 = x0 + v0 (t1 – t0 ) +
1
1
a (t – t )2 = 0 m + (2.0 m/s2 )(6 s – 0 s)2 = 36 m
2 0 1 0
2
Second, the car moves at v1:
1
x2 – x1 = v1 (t2 – t1 ) + a1 (t2 – t1 )2 = (12 m/s)(8 s – 6 s) + 0 m = 24 m
2
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2-40
Chapter 2
Third, the car decelerates:
v3 = v2 + a2 (t3 – t2 ) ร 0 m/s = 12 m/s + (-1.5 m/s2 )(t3 – t2 ) ร (t3 – t2 ) = 8 s
1
1
a (t – t )2 ร x3 – x2 = (12 m/s)(8 s) + (-1.5 m/s2 )(8 s)2 = 48 m
2 2 3 2
2
Thus, the total distance between stop signs is
x3 = x2 + v2 (t3 – t2 ) +
x3 โ x0 = ( x3 โ x2 ) + ( x2 โ x1 ) + ( x1 โ x0 ) = 48 m + 24 m + 36 m = 108 m
or 110 m to two significant figures.
Assess: A distance of approximately 360 ft in a time of around 16 s with an acceleration/deceleration is reasonable.
P2.74. Strategize: The problem describes a phase of constant acceleration, meaning we can use kinematic
equations.
Prepare: Since we are given the initial speed (rest), the final speed and the acceleration of the tongue, we can
determine the time required using Equation 2.11. We can determine the distance using Equation 2.13.
Solve: (a) Inserting values into Equation 2.11, we have:
( v x ) f = ( v x )i + a x ๏ t ๏ ๏ t =
( vx )f โ ( vx )i ( 5.0 m/s ) โ ( 0 m/s )
=
= 2.0 ๏ด10โ3 s
( 2500 m/s )
2
ax
(b) Inserting values into Equation 2.13, we have:
( vx )f = ( vx )i + 2ax ๏x ๏ ๏x =
2
2
( vx )f โ ( vx )i
2
2a x
2
( 5.0 m/s ) โ ( 0 m/s ) = 5.0 ๏ด10โ3 m
2
=
(
2 2500m/s 2
2
)
Assess: The period of constant acceleration only brings the chameleonโs tongue 5.0 mm out of its mouth.
P2.75. Strategize: As soon as the rocks are thrown, they fall freely and thus kinematics equations are applicable.
Prepare: A visual overview of the motion of the two rocks, one thrown down by Heather and the other thrown up at
the same time by Jerry, that includes a pictorial representation, a motion diagram, and a list of values is shown below.
We represent the motion of the rocks along the y-axis with origin at the surface of the water. The initial position for
both cases is yi = 50 m and similarly the final position for both cases is at yf = 0. Recall sign conventions, which tell
us that (vi)J is positive and (vi)H is negative.
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No portion of this material may be reproduced, in any form or by any means, without permission in writing from the publisher.
Motion in One Dimension
2-41
Solve: (a) For Heather,
1
a [(t ) – (ti ) H )]2
2 0 f H
1
ร 0 m = (50 m) + (-20 m/s)[(tf )H – 0 s] + (-9.8 m/s 2 )[(tf ) H – 0 s]2
2
ร 4.9 m/s2 (tf )2H + 20 m/s (tf ) H – 50 m = 0
( yf ) H = ( yi ) H + (vi ) H [(tf )H – (ti ) H ] +
The two mathematical solutions of this equation are โ5.83 s and +1.75 s. The first value is not physically acceptable
since it represents a rock hitting the water before it was thrown, therefore, (tf)H = 1.75 s.
For Jerry,
1
a [(t ) – (ti )J )]2
2 0 f J
1
ร 0 m = (50 m) + (+20 m/s)[(tf )J – 0 s] + (-9.8 m/s2 )[(tf )J – 0 s]2
2
( yf )J = ( yi )J + (vi )J [(tf )J – (ti )J ] +
Solving this quadratic equation will yield (tf)J = โ1.75 s and +5.83 s. Again only the positive root is physically
meaningful. The elapsed time between the two splashes is (tf)J โ (tf)H = 5.83 s โ 1.75 s = 4.1 s.
(b) Knowing the times, it is easy to find the impact velocities:
(vf )H = (vi ) H + a0 [(tf ) H – (ti )H ] = (-20 m/s) + (-9.8 m/s)(1.75 s – 0 s) = -37 m/s
(vf )J = (vi )J + a0 [(tf )J – (ti )J ] = (+20 m/s) + (-9.8 m/s2 )(5.83 s – 0 s) = -37 m/s
The two rocks hit the water with equal speeds.
Assess: The two rocks hit the water with equal speeds because Jerryโs rock has the same downward speed as
Heatherโs rock when it reaches Heatherโs starting position during its downward motion.
P2.76. Strategize: When speeding up, we will assume that the acceleration of any creature (gazelle or human) is
constant. Of course, once we are told that the creature reaches its top speed, the acceleration must drop to zero.
During a period of constant acceleration, we can apply the kinematic equations.
Prepare: Use the kinematic equations with (vx )i = 0 m/s in the acceleration phase.
Solve:
(a) The gazelle gains speed at a steady rate for the first 6.5 s.
(vx )f = (vx )f + ax Dt = 0 m/s + (4.2 m/s2 )(6.5 s) = 27.3 m/s ยป 27 m/s
(b) Use a different kinematic equation to find the time during the acceleration phase.
Dt =
2Dx
2(30 m)
=
= 3.8 s
ax
4.2 m/s 2
So, indeed, the fast human wins by 0.2 s.
(c) Weโll do this in two parts. First weโll find out how far the gazelle goes during the 6.5 s acceleration phase.
( )
(
)(
)
2
2
1
1
Dx = ax Dt = 4.2 m/s2 6.5 s = 88.725 m
2
2
We subtract this distance from the 200 m total to find out how long it takes the gazelle to do the constant speed phase
at 27.3 m/s. 200 m โ 88.725 m = 111.275 m.
Dt =
Dx 111.275 m
=
= 4.1 s
vx
27.3 m/s
The total time for the gazelle is then 6.5 s + 4.1 s = 10.6 s, which is much less than the human.
Assess: We might be surprised that humans can beat gazelles in short races, but we are not surprised that the gazelle
wins the 200 m race. The numbers are in the right ballpark.
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No portion of this material may be reproduced, in any form or by any means, without permission in writing from the publisher.
2-42
Chapter 2
P2.77. Strategize: When speeding up, we will assume that the acceleration of any creature (horse or human) is
constant. Of course, once we are told that the creature reaches its top speed, the acceleration must drop to zero.
During a period of constant acceleration, we can apply the kinematic equations.
Prepare: Use the kinematic equations with (vx )i = 0 m/s in the acceleration phase.
Solve: The man gains speed at a steady rate for the first 1.8 s to reach a top speed of
(vx )f = (vx )i + ax Dt = 0 m/s + (6.0 m/s2 )(1.8 s) = 10.8 m/s
During this time he will go a distance of
1
1
๏x = ax (๏t )2 = (6.0 m/s2 )(1.8 s)2 = 9.72 m
2
2
The man then covers the remaining 100 m โ 9.72 m = 90.28 m at constant velocity in a time of
Dt =
Dx 90.28 m
=
= 8.4 s
vx 10.8 m/s
The total time for the man is then 1.8 s + 8.4 s = 10.2 s for the 100 m.
We now re-do all the calculations for the horse going 200 m. The horse gains speed at a steady rate for the first 4.8 s
to reach a top speed of
(vx )f = (vx )i + ax Dt = 0 m/s + (5.0 m/s2 )(4.8 s) = 24 m/s
During this time the horse will go a distance of
๏x =
1
1
ax (๏t )2 = (5.0 m/s 2 )(4.8 s) 2 = 57.6 m
2
2
The horse then covers the remaining 200 m โ 57.6 m = 142.4 m at constant velocity in a time of
Dt =
Dx 142.2 m
=
= 5.9 s
vx
24 m/s
The total time for the horse is then 4.8 s + 5.9 s = 10.7 s for the 200 m.
The man wins the race (10.2 s < 10.7 s), but he only went half the distance the horse did.
Assess: We know that 10.2 s is about right for a human sprinter going 100 m. The numbers for the horse also seem
reasonable.
P2.78. Strategize: Assume the vaulter is in free fall before he hits the pad, during which acceleration is constant.
Then we can use the kinematic equations to describe the fall. We will also assume that the acceleration is constant
(but different) during the compression of the mat.
Prepare: He falls a distance of 4.2 m โ 0.8 m = 3.4 m before hitting the pad.
Solve: We will find the impact speed assuming (vx )i = 0 m/s
(v y )f2 = (v y )i2 + 2a y Dy ร (v y )f = 2(9.8 m/s2 )(3.4 m) = 8.16 m/s
We use the same equation for the pad-compression phase but now the 8.16 m/s is the initial speed and the final speed
is zero. Solve for ax.
(v y )f2 = (v y )i2 + 2a y Dy ร a y =
-(v y )i2
2Dy
=
-(8.16 m/s)2
= 67 m/s 2
2(-0.50 m)
Assess: This is a large acceleration, but it is not dangerous for such short periods of time. It took a lot longer for the
vaulter to gain 8.16 m/s of speed at an acceleration of g than it did to lose 8.16 m/s of speed at a much larger
acceleration.
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No portion of this material may be reproduced, in any form or by any means, without permission in writing from the publisher.
Motion in One Dimension
2-43
P2.79. Strategize: acceleration kinematic equations are applicable because both cars have constant accelerations.
Prepare: A visual overview of the two cars that includes a pictorial representation, a motion diagram, and a list of
values is shown below. We label the motion of the two cars along the x-axis. Constant We can easily calculate the
times (tf)H and (tf)P from the given information.
Solve: The Porscheโs time to finish the race is determined from the position equation
(xf )P = (xi ) P + (vi ) P ((tf ) P – (ti )P ) +
1
a ((t ) – (ti ) P )2
2 P f P
1
ร 400 m = 0 m + 0 m + (3.5 m/s2 )((tf ) P – 0 s)2 ร (tf ) P = 15 s
2
The Hondaโs time to finish the race is obtained from Hondaโs position equation as
1
(xf ) H = (xi ) H + (vi ) H ((tf ) H – (ti ) H ) + aH ((tf ) H – (ti ) H )2
2
1
400 m = 100 m + 0 m + (3.0 m/s2 )((tf ) H – 0 s)2 ร (tf ) H = 14 s
2
The Honda wins by 1.0 s.
Assess: It seems reasonable that the Honda would win given that it only had to go 300 m. If the Hondaโs head start
had only been 50 m rather than 100 m the race would have been a tie.
P2.80. Strategize: We will assume constant acceleration, such that we can use kinematic equations.
Prepare: A visual overview of the carโs motion that includes a pictorial representation, a motion diagram, and a list
of values is shown below. We label the carโs motion along the x-axis. This is a two-part problem. First, we need to
use the information given to determine the acceleration during braking. We will then use this acceleration to find the
stopping distance for a different initial velocity.
Solve: (a) First, the car at 30 m/s coasts at constant speed before braking:
x1 = x0 + v0 (t1 – t0 ) = v0t1 = (30 m/s)(0.5 s) = 15 m
Then, the car brakes to a halt. Because we donโt know the time interval during braking, we will use
v22 = 0 = v12 + 2a1 (x2 – x1 )
ร a1 = –
v12
(30 m/s)2
== -10 m/s2
2(x2 – x1 )
2(60 m – 15 m)
We use v1 = v0 = 30 m/s. Note the minus sign, because a1 points to the left.
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2-44
Chapter 2
The car coasts at a constant speed for 0.5 s, traveling 15 m. The graph will be a straight line with a slope of 30 m/s.
For t ยณ 0.5 the graph will be a parabola until the car stops at t2. We can find t2 from
v
v2 = 0 = v1 + a1 (t2 – t1 ) ร t2 = t1 – 1 = 3.5 s
a1
The parabola will reach zero slope (v = 0 m/s) at t = 3.5 s. This is enough information to draw the graph shown in the
figure.
(b) We can repeat these steps now with v0 = 40 m/s. The coasting distance before braking is
x1 = v0t1 = (40 m/s)(0.5 s) = 20 m
So the stopping distance is
v22 = 0 = v12 + 2a1 (x2 – x1 )
ร x2 = x1 –
v12
(40 m/s)2
= 20 m = 100 m
2a1
2(-10 m/s2 )
P2.81. Strategize: There are two periods of constant acceleration, but the two accelerations are different. We assume
constant acceleration of the rocket (and the bolt with it) and then constant acceleration due to gravity during freefall.
We can apply kinematic equations to either period individually, but not over both with a single equation.
Prepare: A visual overview of the motion of the rocket and the bolt that includes a pictorial representation, a motion
diagram, and a list of values is shown below. We represent the rocketโs motion along the y-axis. The initial velocity
of the bolt as it falls off the side of the rocket is the same as that of the rocket, that is, (vi)B = (vf)R and it is positive
since the rocket is moving upward. The bolt continues to move upward with a deceleration equal to g = 9.8 m/s2
before it comes to rest and begins its downward journey.
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Motion in One Dimension
2-45
Solve: To find aR we look first at the motion of the rocket:
( yf )R = ( yi ) R + (vi ) R ((tf ) R – (ti )R ) +
= 0 m + 0 m/s +
1
a ((t ) – (ti ) R )2
2 R f R
1
a (4.0 s – 0 s)2 = 8aR
2 R
So we must determine the magnitude of yR1 or yB0. Let us now look at the boltโs motion:
( yf )B = ( yi ) B + (vi ) B ((tf )B – (ti )B ) +
1
a ((t ) – (ti ) B )2
2 B f B
1
0 = ( yf )R + (vf )R (6.0 s – 0 s) + (-9.8 m/s 2 )(6.0 s – 0 s)2
2
ร ( yf )R = 176.4 m – (6.0 s) (vf )R
Since (vf )R = (vi )R + aR ((tf )R โ (ti )R ) = 0 m/s + 4aR = 4aR the above equation for (yf)R yields (yf)R = 176.4 โ 6.0 (4aR).
We know from the first part of the solution that (yf)R = 8aR. Therefore, 8aR = 176.4 โ 24.0aR and hence aR = 5.5 m/s2.
Assess: This seems like a reasonable acceleration for a rocket.
P2.82. Strategize: Acceleration in freefall due to gravity is a constant in either case. On Earth ay = โ9.8m/s2
(constant), and on the moon ay = โ1.63m/s2 (constant). So we can use kinematic equations.
Prepare: We can calculate the initial velocity obtained by the astronaut on the earth and then use that to calculate
the maximum height the astronaut can jump on the moon.
Solve: The astronaut can jump a maximum 0.50 m on the earth. The maximum initial velocity his leg muscles can
give him can be calculated with Equation 2.13. His velocity at the peak of his jump is zero.
(v y )i = -2(ay )Dy = -2(-9.80 m/s2 )(0.50 m) = 3.1 m/s
We can also use Equation 2.13 to find the maximum height the astronaut can jump on the moon. The acceleration due to
the moonโs gravity is 9.806m/s = 1.63 m/s2 . On the moon, given the initial velocity above, the astronaut can jump
2
Dymoon =
-(v y )2i
2(a y )moon
=
-(3.1 m/s)2
= 3.0 m
2(-1.63 m/s 2 )
Assess: The answer, choice B, makes sense. The astronaut can jump much higher on the moon.
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2-46
Chapter 2
P2.83. Strategize: Azin freefall due to gravity is a constant in either case. On Earth ay = โ9.8m/s2 (constant), and
on the moon ay = โ1.63m/s2 (constant). So we can use kinematic equations.
Prepare: We assume that the astronautโs safe landing speed on the moon should be the same as the safe landing
speed on the earth.
Solve: The brute force method is to compute the landing speed on the earth with Equation 2.13, and plug that back
into the Equation 2.13 for the moon and see what the Dy could be there. This works, but is unnecessarily
complicated and gives information (the landing speed) we donโt really need to know.
To be more elegant, set up Equation 2.13 for the earth and moon, with both initial velocities zero, but then set the
final velocities (squared) equal to each other.
(vearth )2f = 2(aearth )Dyearth (vmoon )2f = 2(amoon )Dymoon
2(aearth )Dyearth = 2(amoon )Dymoon
Dividing both sides by 2(amoon )Dyearth gives
aearth Dymoon
=
amoon Dyearth
This result could also be accomplished by dividing the first two equations; the left side of the resulting equation
would be 1, and then one arrives at our same result.
Since the acceleration on the earth is six times greater than on the moon, then one can safely jump from a height six
times greater on the moon and still have the same landing speed.
So the answer is B.
Assess: Notice that in the elegant method we employed we did not need to find the landing speed (but for curiosityโs
sake it is 4.4 m/s, which seems reasonable).
P2.84. Strategize: Acceleration in freefall due to gravity is a constant in either case. On Earth ay = โ9.8m/s2
(constant), and on the moon ay = โ1.63m/s2 (constant). So we can use kinematic equations.
Prepare: We can calculate the initial velocity with which the astronaut throws the ball on the earth and then use that
to calculate the time the ball is in motion after it is thrown and comes back down on the moon.
Solve: The initial velocity with which the ball is thrown on the earth can be calculated from Equation 2.12. Since the
ball starts near the ground and lands near the ground, xf = xi . Solving the equation for (v y ) i ,
1
1
(v y )i = – a y Dt = – (-9.80 m/s2 )(3.0 s) = 15 m/s
2
2
9.80 m/s 2
= 1.63 m/s 2 . We can find the time it takes to return to the
6
lunar surface using the same equation as above, this time solving for Dt. If thrown upward with this initial velocity
on the moon,
The acceleration due to the moonโs gravity is
Dt =
-2(v y )i
ay
=
-2(15 m/s)
= 18 s
-1.63 m/s2
The correct choice is B.
Assess: This makes sense. The ball is in motion for a much longer time on the moon.
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